InterpolatedCamera¶
Inherits: Camera < Spatial < Node < Object
Deprecated. Camera which moves toward another node.
Description¶
Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node's position and rotation.
If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Properties¶
|
||
|
||
|
||
|
Methods¶
void |
set_target ( Object target ) |
Enumerations¶
enum InterpolatedCameraProcessMode:
INTERPOLATED_CAMERA_PROCESS_PHYSICS = 0 --- The camera updates with the
_physics_process
callback.INTERPOLATED_CAMERA_PROCESS_IDLE = 1 --- The camera updates with the
_process
callback.
Property Descriptions¶
bool enabled
Default |
|
Setter |
set_interpolation_enabled(value) |
Getter |
is_interpolation_enabled() |
If true
, and a target is set, the camera will move automatically.
InterpolatedCameraProcessMode process_mode
Default |
|
Setter |
set_process_mode(value) |
Getter |
get_process_mode() |
The camera's process callback. See InterpolatedCameraProcessMode.
float speed
Default |
|
Setter |
set_speed(value) |
Getter |
get_speed() |
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
NodePath target
Default |
|
Setter |
set_target_path(value) |
Getter |
get_target_path() |
The target's NodePath.
Method Descriptions¶
void set_target ( Object target )
Sets the node to move toward and orient with.