Line shape for 2D collision objects.
|float||get_d ( ) const|
|Vector2||get_normal ( ) const|
|void||set_d ( float d )|
|void||set_normal ( Vector2 normal )|
Line shape for 2D collision objects. It works like a 2D plane and will not allow any body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.