CubeMesh¶
Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object
Generate an axis-aligned cuboid PrimitiveMesh.
Description¶
Generate an axis-aligned cuboid PrimitiveMesh.
The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to Vector3(3, 2, 1)
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Properties¶
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Property Descriptions¶
Vector3 size
Default |
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Setter |
set_size(value) |
Getter |
get_size() |
Size of the cuboid mesh.
int subdivide_depth
Default |
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Setter |
set_subdivide_depth(value) |
Getter |
get_subdivide_depth() |
Number of extra edge loops inserted along the Z axis.
int subdivide_height
Default |
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Setter |
set_subdivide_height(value) |
Getter |
get_subdivide_height() |
Number of extra edge loops inserted along the Y axis.
int subdivide_width
Default |
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Setter |
set_subdivide_width(value) |
Getter |
get_subdivide_width() |
Number of extra edge loops inserted along the X axis.