Inherits: Spatial < Node < Object

Category: Core

Brief Description

Editor-only class for defining a collision polygon in 3D space.

Member Variables

  • float depth - Length that the resulting collision extends in either direction perpendicular to its polygon.
  • bool disabled - If true, no collision will be produced.
  • PoolVector2Array polygon - Array of vertices which define the polygon.


Allows editing a collision polygon’s vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a Shape for gameplay. Properties modified during gameplay will have no effect.