Editor-only class for defining a collision polygon in 3D space.
Allows editing a collision polygon’s vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a Shape for gameplay. Properties modified during gameplay will have no effect.
- float depth
Length that the resulting collision extends in either direction perpendicular to its polygon.
- bool disabled
true, no collision will be produced.
- PackedVector2Array polygon
Array of vertices which define the polygon.
Note: The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the