Inherits: Shape < Resource < Reference < Object

Category: Core

Brief Description

Ray shape for 3D collisions.

Member Variables

  • float length - The ray’s length.
  • bool slips_on_slope - If true allow the shape to return the correct normal. Default value: false.


Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.