Category: Built-In Types
3D Transformation. 3x4 matrix.
|Transform||Transform ( Vector3 x_axis, Vector3 y_axis, Vector3 z_axis, Vector3 origin )|
|Transform||Transform ( Basis basis, Vector3 origin )|
|Transform||Transform ( Transform2D from )|
|Transform||Transform ( Quat from )|
|Transform||Transform ( Basis from )|
|Transform||affine_inverse ( )|
|Transform||interpolate_with ( Transform transform, float weight )|
|Transform||inverse ( )|
|Transform||looking_at ( Vector3 target, Vector3 up )|
|Transform||orthonormalized ( )|
|Transform||rotated ( Vector3 axis, float phi )|
|Transform||scaled ( Vector3 scale )|
|Transform||translated ( Vector3 ofs )|
|var||xform ( var v )|
|var||xform_inv ( var v )|
Member Function Description¶
Constructs the Transform from four Vector3. Each axis corresponds to local basis vectors (some of which may be scaled).
Constructs the Transform from a Transform2D.
Constructs the Transform from a Quat. The origin will be Vector3(0, 0, 0).
Constructs the Transform from a Basis. The origin will be Vector3(0, 0, 0).
- Transform affine_inverse ( )
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
Interpolates the transform to other Transform by weight amount (0-1).
- Transform inverse ( )
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
Rotate the transform around the up vector to face the target.
- Transform orthonormalized ( )
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
Rotates the transform around given axis by phi. The axis must be a normalized vector.
Scales the transform by the specified 3D scaling factors.
Translates the transform by the specified offset.
- var xform ( var v )
Transforms the given vector “v” by this transform.
- var xform_inv ( var v )
Inverse-transforms the given vector “v” by this transform.