For the sake of supporting as many platforms as possible, Godot only
accepts unix style path separators (
/). These work everywhere,
A path like:
C:\Projects will become
As mentioned before. Godot considers that a project exists at any given folder that contains an “engine.cfg” text file, even if such file is empty.
Accessing project files can be done by opening any path with
as a base. For example, a texture located in the root of the project
folder may be opened from the following path:
Userdata path (persistent data)¶
While the project is running, it is a very common scenario that the resource path will be read-only, due to it being inside a package, self contained executable, or system wide install location.
Storing persistent files in such scenarios should be done by using the
user:// prefix, for example:
In some devices (for example, mobile ad consoles) this path is unique for the app. Under desktop operating systems, the engine uses the typical ~/.Name (check the project name under the settings) in OSX and Linux, and APPDATA/Name for Windows.