Exporting for the Web

Exporting for the web generates several files to be served from a web server, including a default HTML page for presentation. A custom HTML file can be used, see Compiling for the Web.

The default HTML file is designed to fit the game perfectly without cutting off parts of the canvas when the browser window is scaled to the game’s dimensions. This way it can be inserted into an <iframe> with the game’s size, as is common on most web game hosting sites.

Serving the files

The default .html file can be used as DirectoryIndex and can be renamed to e.g. index.html at any time, its name is never depended on. It can also be inserted into another HTML file as an <iframe> element. Users must allow third-party cookies when playing a game presented in an iframe.

The .mem and .pck files are binary, usually delivered with MIME-type application/octet-stream.

Delivering the files with gzip compression is recommended especially for the .pck, .asm.js and .mem files, which are usually large in size.

Export options

Turning on Debugging Enabled when exporting will display a debug output below the canvas, displaying JavaScript and engine errors. If controls are enabled as well, display of this output can be toggled.

Memory Size is fixed and must thus be set during export. Try using no more than necessary to strain users’ browsers as little as possible.

Enable Run will add a button between the Stop scene and Play edited Scene buttons in the editor to quickly open the game in the default browser for testing.

The remaining options customize the generated HTML page:

Title is the content of the <title> element of the page, usually used by browsers as the tab and window name. The title set here is only displayed until the game is started, afterwards the title is set to the application name set in the project settings.

Head Include and Style Include are appended into the <head> and CSS <style> elements respectively. This allows, for example, linking web fonts for use in the page.

Font Family is the CSS font-family used on the page, without terminating semicolon.

Controls Enabled toggles display of controls, offering e.g. a toggle for output display in debug mode and a fullscreen button. In the default page, the controls are displayed in the top-right corner on top of the canvas, which can get in the way in games that use the cursor.