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This page is up to date for Godot 4.2
.
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PhysicsServer3DRenderingServerHandler¶
Inherits: Object
A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server with a rendering handler for soft bodies.
Methods¶
void |
|
void |
_set_normal ( int vertex_id, Vector3 normal ) virtual |
void |
_set_vertex ( int vertex_id, Vector3 vertex ) virtual |
void |
|
void |
set_normal ( int vertex_id, Vector3 normal ) |
void |
set_vertex ( int vertex_id, Vector3 vertex ) |
Method Descriptions¶
void _set_aabb ( AABB aabb ) virtual
Called by the PhysicsServer3D to set the bounding box for the SoftBody3D.
void _set_normal ( int vertex_id, Vector3 normal ) virtual
Called by the PhysicsServer3D to set the normal for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The normal
parameter used to be of type const void*
prior to Godot 4.2.
void _set_vertex ( int vertex_id, Vector3 vertex ) virtual
Called by the PhysicsServer3D to set the position for the SoftBody3D vertex at the index specified by vertex_id
.
Note: The vertex
parameter used to be of type const void*
prior to Godot 4.2.
void set_aabb ( AABB aabb )
Sets the bounding box for the SoftBody3D.
void set_normal ( int vertex_id, Vector3 normal )
Sets the normal for the SoftBody3D vertex at the index specified by vertex_id
.
void set_vertex ( int vertex_id, Vector3 vertex )
Sets the position for the SoftBody3D vertex at the index specified by vertex_id
.