Overview of debugging tools

Einführung

When developing your game, you would want to test your game and debug when problems occurred. Godot provides several debugging options and tools which aid your debugging process.

Debug options

There are a few options that you can enable when running your game in the editor which can help you in debugging your game. These options are located in DEBUG in the main menus.

../../_images/overview_debug.png

Here are the descriptions of the options:

Mit Fern-Fehlerbehebung starten

When exporting and deploying, the resulting executable will attempt to connect to the IP of your computer, in order to be debugged.

Kleine Programmdatei über ein Netzwerkdateisystem

Export or deploy will produce minimal executable. The filesystem will be provided from the project by the editor over the network. On Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint.

Collision Shapes sichtbar

Collision shapes and raycast nodes(for 2D and 3D) will be visible on the running game.

Navigation sichtbar

Navigation meshes and polygons will be visible on the running game.

Szenenänderungen synchronisieren

Any changes made to the scene in the editor will be replicated in the running game. When used remotely on a device, this is more efficient with network filesystem.

Skriptänderungen synchronisieren

Any script that is saved will be reloaded on the running game. When used remotely on a device, this is more efficient with network filesystem.

Debugging tools

The Debugger is the second option in the bottom panel. Click on it and a new panel occurs.

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The Debugger provides certain tools under different tabs.

Here are some brief descriptions of the tools:

Debugger

Monitor the game running process.

Fehler

Print out errors when running the game.

Profiler

Profiling the performance of the any function call in the running game.

Monitore

Monitors the performance of the running game, such as the fps and physics collisions.

Grafikspeicher

Listing the video memory usage of the running game.

Verschiedenes

Miscellaneous options for debug.

Remote in Scene dock

When running your game, a bar will occur at the top of the Scene dock. You can switch to Remote and inspect or change the nodes‘ parameters in the running game.

../../_images/overview_remote.png

Bemerkung

Some editor settings related to debugging can be found inside the Editor Settings, under Network>Debug and Debugger sections.