Inherits: NetworkedMultiplayerPeer < PacketPeer < Reference < Object
A simple interface to create a peer-to-peer mesh network composed of WebRTCPeerConnection that is compatible with the MultiplayerAPI.
This class constructs a full mesh of WebRTCPeerConnection (one connection for each peer) that can be used as a MultiplayerAPI.network_peer.
You can add each WebRTCPeerConnection via add_peer or remove them via remove_peer. Peers must be added in WebRTCPeerConnection.STATE_NEW state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections.
NetworkedMultiplayerPeer.connection_succeeded and NetworkedMultiplayerPeer.server_disconnected will not be emitted unless
true in initialize. Beside that data transfer works like in a NetworkedMultiplayerPeer.
add_peer ( WebRTCPeerConnection peer, int peer_id, int unreliable_lifetime=1 )
close ( )
get_peers ( )
initialize ( int peer_id, bool server_compatibility=false )
remove_peer ( int peer_id )
Error add_peer ( WebRTCPeerConnection peer, int peer_id, int unreliable_lifetime=1 )
Add a new peer to the mesh with the given
peer_id. The WebRTCPeerConnection must be in state WebRTCPeerConnection.STATE_NEW.
Three channels will be created for reliable, unreliable, and ordered transport. The value of
unreliable_lifetime will be passed to the
maxPacketLifetime option when creating unreliable and ordered channels (see WebRTCPeerConnection.create_data_channel).
void close ( )
Close all the add peer connections and channels, freeing all resources.
Dictionary get_peer ( int peer_id )
Return a dictionary representation of the peer with given
peer_id with three keys.
connection containing the WebRTCPeerConnection to this peer,
channels an array of three WebRTCDataChannel, and
connected a boolean representing if the peer connection is currently connected (all three channels are open).
Dictionary get_peers ( )
Returns a dictionary which keys are the peer ids and values the peer representation as in get_peer.
true if the given
peer_id is in the peers map (it might not be connected though).
Initialize the multiplayer peer with the given
peer_id (must be between 1 and 2147483647).
false (default), the multiplayer peer will be immediately in state NetworkedMultiplayerPeer.CONNECTION_CONNECTED and NetworkedMultiplayerPeer.connection_succeeded will not be emitted.
true the peer will suppress all NetworkedMultiplayerPeer.peer_connected signals until a peer with id NetworkedMultiplayerPeer.TARGET_PEER_SERVER connects and then emit NetworkedMultiplayerPeer.connection_succeeded. After that the signal NetworkedMultiplayerPeer.peer_connected will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal NetworkedMultiplayerPeer.server_disconnected will be emitted and state will become NetworkedMultiplayerPeer.CONNECTION_CONNECTED.
void remove_peer ( int peer_id )
Remove the peer with given
peer_id from the mesh. If the peer was connected, and NetworkedMultiplayerPeer.peer_connected was emitted for it, then NetworkedMultiplayerPeer.peer_disconnected will be emitted.