Inherits: Texture < Resource < Reference < Object

Category: Core

Brief Description

Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.

Member Variables

  • Texture atlas - The texture that contains the atlas. Can be any Texture subtype.
  • bool filter_clip - If true clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
  • Rect2 margin - The margin around the region. The Rect2’s ‘size’ parameter (‘w’ and ‘h’ in the editor) resizes the texture so it fits within the margin.
  • Rect2 region - The AtlasTexture’s used region.


Texture resource aimed at managing big textures files that pack multiple smaller textures. Consists of a Texture, a margin that defines the border width,

and a region that defines the actual area of the AtlasTexture.