[gd_scene load_steps=18 format=2]

[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://RigidBody_hit_test.gd" type="Script" id=2]
[ext_resource path="res://Target.tscn" type="PackedScene" id=3]
[ext_resource path="res://Health_Pickup.tscn" type="PackedScene" id=4]
[ext_resource path="res://Ammo_Pickup.tscn" type="PackedScene" id=5]
[ext_resource path="res://Turret.tscn" type="PackedScene" id=6]

[sub_resource type="PlaneMesh" id=1]

size = Vector2( 80, 80 )
subdivide_width = 0
subdivide_depth = 0

[sub_resource type="SpatialMaterial" id=2]

render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.609375, 0.609375, 0.609375, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false

[sub_resource type="BoxShape" id=3]

extents = Vector3( 40, 0.1, 40 )

[sub_resource type="SphereMesh" id=4]

radius = 3.0
height = 6.0
radial_segments = 64
rings = 32
is_hemisphere = false

[sub_resource type="SpatialMaterial" id=5]

render_priority = 0
flags_transparent = false
flags_unshaded = true
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 1, 1, 1, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false

[sub_resource type="ProceduralSky" id=6]

radiance_size = 4
sky_top_color = Color( 0.472656, 0.704064, 1, 1 )
sky_horizon_color = Color( 0.24147, 0.469106, 0.824219, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.0280151, 0.0804138, 0.132812, 1 )
ground_horizon_color = Color( 0.138657, 0.367696, 0.910156, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 0.932556, 0.867188, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2

[sub_resource type="Environment" id=7]

background_mode = 2
background_sky = SubResource( 6 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 1, 0.934814, 0.90625, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 0.6
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 3
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = true
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 1.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 1
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 24.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.08
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = true
glow_levels/1 = true
glow_levels/2 = true
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = false
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 1.0
glow_strength = 1.1
glow_bloom = 0.0
glow_blend_mode = 0
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = true
adjustment_enabled = true
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0
_sections_unfolded = [ "Glow", "Glow/levels" ]

[sub_resource type="BoxShape" id=8]

extents = Vector3( 3, 3, 3 )

[sub_resource type="CubeMesh" id=9]

size = Vector3( 6, 6, 6 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0

[sub_resource type="SpatialMaterial" id=10]

render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.536256, 0.0622101, 0.589844, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo" ]

[sub_resource type="SpatialMaterial" id=11]

render_priority = 0
flags_transparent = false
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 0
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.140531, 0.589844, 0.0622101, 1 )
metallic = 0.0
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 1.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = false
distance_fade_enable = false
_sections_unfolded = [ "Albedo" ]

[node name="Testing_Area" type="Spatial" index="0"]

[node name="Box" type="Spatial" parent="." index="0"]
editor/display_folded = true

[node name="Floor_plane" type="MeshInstance" parent="Box" index="0"]
editor/display_folded = true
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "material" ]

[node name="StaticBody" type="StaticBody" parent="Box/Floor_plane" index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )

[node name="CollisionShape" type="CollisionShape" parent="Box/Floor_plane/StaticBody" index="0"]
shape = SubResource( 3 )
disabled = false

[node name="Celing_plane" type="MeshInstance" parent="Box" index="1"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, -1, 3.25841e-07, 0, -3.25841e-07, -1, 0, 75.2188, 0 )
layers = 1
material_override = null
cast_shadow = 2
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]

[node name="StaticBody" type="StaticBody" parent="Box/Celing_plane" index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )

[node name="CollisionShape" type="CollisionShape" parent="Box/Celing_plane/StaticBody" index="0"]
shape = SubResource( 3 )
disabled = false

[node name="Wall_1" type="MeshInstance" parent="Box" index="2"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, -0.640566, 37.0752, 39.6568 )
layers = 1
material_override = null
cast_shadow = 2
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]

[node name="StaticBody" type="StaticBody" parent="Box/Wall_1" index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )

[node name="CollisionShape" type="CollisionShape" parent="Box/Wall_1/StaticBody" index="0"]
shape = SubResource( 3 )
disabled = false

[node name="Wall_2" type="MeshInstance" parent="Box" index="3"]
editor/display_folded = true
transform = Transform( -1.62921e-07, -1, 0.000345306, 0, 0.000345306, 1, -1, 1.62921e-07, -5.62574e-11, 38.2511, 37.0752, 0.0846462 )
layers = 1
material_override = null
cast_shadow = 2
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "Geometry", "Transform", "material" ]

[node name="StaticBody" type="StaticBody" parent="Box/Wall_2" index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )

[node name="CollisionShape" type="CollisionShape" parent="Box/Wall_2/StaticBody" index="0"]
shape = SubResource( 3 )
disabled = false

[node name="Wall_3" type="MeshInstance" parent="Box" index="4"]
editor/display_folded = true
transform = Transform( -1.62921e-07, 1, -0.000488118, 0, 0.000488118, 1, 1, 1.62921e-07, -7.95246e-11, -40.2198, 37.0752, 0.0846462 )
layers = 1
material_override = null
cast_shadow = 2
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "Transform", "material" ]

[node name="StaticBody" type="StaticBody" parent="Box/Wall_3" index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )

[node name="CollisionShape" type="CollisionShape" parent="Box/Wall_3/StaticBody" index="0"]
shape = SubResource( 3 )
disabled = false

[node name="Wall_4" type="MeshInstance" parent="Box" index="5"]
editor/display_folded = true
transform = Transform( -1, 3.25841e-07, 5.30863e-14, 0, -1.62921e-07, 1, 3.25841e-07, 1, 1.62921e-07, -0.569376, 37.0752, -37.7189 )
layers = 1
material_override = null
cast_shadow = 2
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = SubResource( 2 )
_sections_unfolded = [ "Transform", "material" ]

[node name="StaticBody" type="StaticBody" parent="Box/Wall_4" index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )

[node name="CollisionShape" type="CollisionShape" parent="Box/Wall_4/StaticBody" index="0"]
shape = SubResource( 3 )
disabled = false

[node name="OmniLight" type="OmniLight" parent="Box" index="6"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 42.005, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 1.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.4
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 60.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Omni", "Shadow" ]

[node name="MeshInstance" type="MeshInstance" parent="Box/OmniLight" index="0"]
layers = 1
material_override = null
cast_shadow = 0
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = SubResource( 5 )
_sections_unfolded = [ "Geometry", "material" ]

[node name="Player" parent="." index="1" instance=ExtResource( 1 )]

[node name="WorldEnvironment" type="WorldEnvironment" parent="." index="2"]
environment = SubResource( 7 )

[node name="Cubes" type="Spatial" parent="." index="3"]
editor/display_folded = true

[node name="PurpleCube" type="RigidBody" parent="Cubes" index="0"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.95316, 23.1277 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.0
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )
_sections_unfolded = [ "Collision" ]

[node name="CollisionShape" type="CollisionShape" parent="Cubes/PurpleCube" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/PurpleCube" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 10 )
_sections_unfolded = [ "material" ]

[node name="PurpleCube2" type="RigidBody" parent="Cubes" index="1"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.23405, 9.95316, 23.1277 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.0
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/PurpleCube2" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/PurpleCube2" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 10 )
_sections_unfolded = [ "material" ]

[node name="PurpleCube3" type="RigidBody" parent="Cubes" index="2"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.85143, 9.95316, 23.1277 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.0
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/PurpleCube3" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/PurpleCube3" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 10 )
_sections_unfolded = [ "material" ]

[node name="PurpleCube4" type="RigidBody" parent="Cubes" index="3"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.85143, 17.1576, 23.1277 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.0
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/PurpleCube4" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/PurpleCube4" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 10 )
_sections_unfolded = [ "material" ]

[node name="PurpleCube5" type="RigidBody" parent="Cubes" index="4"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -7.85143, 24.1593, 23.1277 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.0
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/PurpleCube5" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/PurpleCube5" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 10 )
_sections_unfolded = [ "material" ]

[node name="PurpleCube6" type="RigidBody" parent="Cubes" index="5"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.451504, 17.9137, 23.1277 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.0
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/PurpleCube6" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/PurpleCube6" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 10 )
_sections_unfolded = [ "material" ]

[node name="GreenCube" type="RigidBody" parent="Cubes" index="6"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9.95316, -21.6551 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.6
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/GreenCube" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/GreenCube" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 11 )
_sections_unfolded = [ "material" ]

[node name="GreenCube2" type="RigidBody" parent="Cubes" index="7"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 7.79916, 9.95316, -21.6551 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.6
gravity_scale = 1.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/GreenCube2" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/GreenCube2" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 11 )
_sections_unfolded = [ "material" ]

[node name="GreenCube3" type="RigidBody" parent="Cubes" index="8"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -8.58552, 9.95316, -21.6551 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.6
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/GreenCube3" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/GreenCube3" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 11 )
_sections_unfolded = [ "material" ]

[node name="GreenCube4" type="RigidBody" parent="Cubes" index="9"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4.79556, 17.3734, -21.6551 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.6
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/GreenCube4" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/GreenCube4" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 11 )
_sections_unfolded = [ "material" ]

[node name="GreenCube5" type="RigidBody" parent="Cubes" index="10"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.51582, 17.3734, -21.6551 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 5.0
friction = 1.0
bounce = 0.6
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/GreenCube5" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/GreenCube5" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 11 )
_sections_unfolded = [ "material" ]

[node name="GreenCube6" type="RigidBody" parent="Cubes" index="11"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.602769, 24.9266, -21.6551 )
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
mode = 0
mass = 3.0
friction = 1.0
bounce = 0.6
gravity_scale = 3.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock_linear_x = false
axis_lock_linear_y = false
axis_lock_linear_z = false
axis_lock_angular_x = false
axis_lock_angular_y = false
axis_lock_angular_z = false
linear_velocity = Vector3( 0, 0, 0 )
linear_damp = -1.0
angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="Cubes/GreenCube6" index="0"]
shape = SubResource( 8 )
disabled = false

[node name="MeshInstance" type="MeshInstance" parent="Cubes/GreenCube6" index="1"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 9 )
skeleton = NodePath("..")
material/0 = SubResource( 11 )
_sections_unfolded = [ "material" ]

[node name="Targets" type="Spatial" parent="." index="4"]
editor/display_folded = true

[node name="Target_Whole" parent="Targets" index="0" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -39.5618, 9.30001, 0 )

[node name="Target_Whole_2" parent="Targets" index="1" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -39.7384, 22.2968, 24.3869 )

[node name="Target_Whole_3" parent="Targets" index="2" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -39.7384, 23.1918, -15.5231 )

[node name="Target_Whole_4" parent="Targets" index="3" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -39.7384, 36.0166, 6.8679 )

[node name="Target_Whole_5" parent="Targets" index="4" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -39.7384, 23.0219, 4.52206 )

[node name="Target_Whole_6" parent="Targets" index="5" instance=ExtResource( 3 )]
transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -15.9474, 23.0219, -36.7415 )

[node name="Target_Whole_7" parent="Targets" index="6" instance=ExtResource( 3 )]
transform = Transform( -1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -30.2721, 9.88401, -36.7415 )

[node name="Target_Whole_8" parent="Targets" index="7" instance=ExtResource( 3 )]
transform = Transform( -1, 0, 8.74228e-08, 6.69697e-08, 0.642788, 0.766044, -5.61943e-08, 0.766044, -0.642788, -26.5127, 34.3122, -19.5636 )

[node name="Health_Pickup" parent="." index="5" instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 16.0198, 2.68939, 21.5176 )

[node name="Health_Pickup_Small" parent="." index="6" instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 29.6413, 2.68939, 21.5176 )
kit_size = 1

[node name="Ammo_Pickup" parent="." index="7" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -17.7308, 3, 24.4157 )

[node name="Ammo_Pickup_Small" parent="." index="8" instance=ExtResource( 5 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -28.2338, 3, 24.4157 )
kit_size = 1

[node name="Turret_Raycast" parent="." index="9" instance=ExtResource( 6 )]
transform = Transform( -0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, -0.866025, 30, 0.841041, -30 )
use_raycast = true

[node name="Turret_Bullet_Objects" parent="." index="10" instance=ExtResource( 6 )]
transform = Transform( -0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -32, 0.841041, -30 )

