ImmediateGeometry

Inherits: GeometryInstance < VisualInstance < Spatial < Node < Object

Draws simple geometry from code.

Description

Draws simple geometry from code. Uses a drawing mode similar to OpenGL 1.x.

Methods

void

add_sphere ( int lats, int lons, float radius, bool add_uv=true )

void

add_vertex ( Vector3 position )

void

begin ( PrimitiveType primitive, Texture2D texture=null )

void

clear ( )

void

end ( )

void

set_color ( Color color )

void

set_normal ( Vector3 normal )

void

set_tangent ( Plane tangent )

void

set_uv ( Vector2 uv )

void

set_uv2 ( Vector2 uv )

Method Descriptions

Simple helper to draw an UV sphere with given latitude, longitude and radius.


  • void add_vertex ( Vector3 position )

Adds a vertex in local coordinate space with the currently set color/uv/etc.


Begin drawing (and optionally pass a texture override). When done call end. For more information on how this works, search for glBegin() and glEnd() references.

For the type of primitive, see the PrimitiveType enum.


  • void clear ( )

Clears everything that was drawn using begin/end.


  • void end ( )

Ends a drawing context and displays the results.


  • void set_color ( Color color )

The current drawing color.


  • void set_normal ( Vector3 normal )

The next vertex's normal.


  • void set_tangent ( Plane tangent )

The next vertex's tangent (and binormal facing).


The next vertex's UV.


The next vertex's second layer UV.