VisualShaderNodeIntUniform

Inherits: VisualShaderNodeUniform < VisualShaderNode < Resource < Reference < Object

A scalar integer uniform to be used within the visual shader graph.

Description

Translated to uniform int in the shader language.

Properties

Hint hint 0
int max 100
int min 0
int step 1

Enumerations

enum Hint:

  • HINT_NONE = 0 — No hint used.
  • HINT_RANGE = 1 — A range hint for scalar value, which limits possible input values between min and max. Translated to hint_range(min, max) in shader code.
  • HINT_RANGE_STEP = 2 — A range hint for scalar value with step, which limits possible input values between min and max, with a step (increment) of step). Translated to hint_range(min, max, step) in shader code.

Property Descriptions

Default 0
Setter set_hint(value)
Getter get_hint()

A hint applied to the uniform, which controls the values it can take when set through the inspector.


Default 100
Setter set_max(value)
Getter get_max()

Minimum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.


Default 0
Setter set_min(value)
Getter get_min()

Maximum value for range hints. Used if hint is set to HINT_RANGE or HINT_RANGE_STEP.


Default 1
Setter set_step(value)
Getter get_step()

Step (increment) value for the range hint with step. Used if hint is set to HINT_RANGE_STEP.