VisualShaderNodeTextureUniform

Inherits: VisualShaderNodeUniform < VisualShaderNode < Resource < RefCounted < Object

Inherited By: VisualShaderNodeCubemapUniform, VisualShaderNodeTexture2DArrayUniform, VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniformTriplanar

Performs a uniform texture lookup within the visual shader graph.

Description

Performs a lookup operation on the texture provided as a uniform for the shader.

Enumerations

enum TextureType:

  • TYPE_DATA = 0 --- No hints are added to the uniform declaration.

  • TYPE_COLOR = 1 --- Adds hint_albedo as hint to the uniform declaration for proper sRGB to linear conversion.

  • TYPE_NORMAL_MAP = 2 --- Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.

  • TYPE_ANISO = 3 --- Adds hint_aniso as hint to the uniform declaration to use for a flowmap.

  • TYPE_MAX = 4 --- Represents the size of the TextureType enum.


enum ColorDefault:

  • COLOR_DEFAULT_WHITE = 0 --- Defaults to white color.

  • COLOR_DEFAULT_BLACK = 1 --- Defaults to black color.

  • COLOR_DEFAULT_MAX = 2 --- Represents the size of the ColorDefault enum.

Property Descriptions

Default

0

Setter

set_color_default(value)

Getter

get_color_default()

Sets the default color if no texture is assigned to the uniform.


Default

0

Setter

set_texture_type(value)

Getter

get_texture_type()

Defines the type of data provided by the source texture. See TextureType for options.