WorldMarginShape

Inherits: Shape < Resource < Reference < Object

Infinite plane shape for 3D collisions.

Description

An infinite plane shape for 3D collisions. Note that the Plane's normal matters; anything "below" the plane will collide with it. If the WorldMarginShape is used in a PhysicsBody, it will cause colliding objects placed "below" it to teleport "above" the plane.

Properties

Plane

plane

Plane( 0, 1, 0, 0 )

Property Descriptions

Default

Plane( 0, 1, 0, 0 )

Setter

set_plane(value)

Getter

get_plane()

The Plane used by the WorldMarginShape for collision.