Compiling with PCK encryption key

The export dialog gives you the option to encrypt your PCK file with an 256bit AES key, when releasing your game. This will make sure your scenes, scripts and other resources are not stored in plain text and can not easily be ripped by some script kiddie. Of course the key needs to be stored in the binary, but if it's compiled, optimized and without symbols, it would take some effort to find it.

For this to work, you need to build the export templates from source, with that same key.

Step by step

  1. Generate a 256bit AES key in HEX. You can use the aes-256-cbc variant from this service.

    Alternatively, you can generate it yourself by using OpenSSL:

    openssl enc -aes-256-cbc -k secret -P -md sha1 > godot.gdkey
    

    This should output the following to godot.gdkey file:

    salt=5786FE8B91CA048A
    key=D2F90FCC4FCA64B8990F916EF5A73230C1841601D1EA06B2380EC0F530E4EF85
    iv =047C353AEC9E6C211515E3341BF9C61B
    

    You can generate the key without redirecting the output to a file, but that way you can minimize the risk of exposing the key.

  2. Set this key as environment variable in the console that you will use to compile Godot, like this:

    export SCRIPT_AES256_ENCRYPTION_KEY="your_generated_key"
    
    set SCRIPT_AES256_ENCRYPTION_KEY=your_generated_key
    
  3. Compile Godot export templates and set them as custom export templates in the export preset options.

  4. Set the encryption key in the Encryption tab of the export preset:

    ../../_images/encryption_key.png
  5. Add filters for the files/folders to encrypt. By default, include filters are empty and nothing will be encrypted.

  6. Export the project. The game should run with the files encrypted now.

Possible Errors

If you get an error like below, it means the key wasn't properly included in your Godot build. Godot is encrypting PCK file during export, but can't read it at runtime.

ERROR: open_and_parse: Condition ' String::md5(md5.digest) != String::md5(md5d) ' is true. returned: ERR_FILE_CORRUPT
   At: core/io/file_access_encrypted.cpp:103