Blender ESCN exporter¶
This chapter relates to the Blender plugin called “Godot Blender Exporter”, which can be downloaded here: https://github.com/godotengine/godot-blender-exporter
This plugin can be used to export Blender scenes in a Godot-specific scene format called ESCN, which is similar to TSCN (text format) but will be imported as binary SCN for performance.
Disabling specific objects¶
Sometimes you don’t want some objects exported (e.g. high-res models used for baking). An object will not be exported if it is not rendered in the scene. This can be set in the outliner:
Objects hidden in the viewport will be exported, but will be hidden in the Godot scene.
Build pipeline integration¶
If you have hundreds of model files, you don’t want your artists to waste time
manually exporting their blend files. To combat this, the exporter provides a
io_scene_godot.export(out_file_path) that can be called to
export a file. This allows easy integration with other build systems. An
example Makefile and python script that exports all the blends in a directory
are present in the Godot-Blender-exporter repository.