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BoneAttachment

Inherits: Spatial < Node < Object

Un nodo que se unirá a un hueso.

Descripción

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

Propiedades

String

bone_name

""

Descripciones de Propiedades

Default

""

Setter

set_bone_name(value)

Getter

get_bone_name()

El nombre del hueso unido.