Inherits: Spatial < Node < Object

Anula los sonidos de localización que se escuchan.


Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera.



clear_current ( )


get_listener_transform ( ) const


is_current ( ) const


make_current ( )

Descripciones de Métodos

  • void clear_current ( )

Desactiva la escucha para usar la escucha de la cámara actual en su lugar.

Devuelve al listener la Transform de la global ortonormalizada.

  • bool is_current ( ) const

Returns true if the listener was made current using make_current, false otherwise.

Note: There may be more than one Listener marked as "current" in the scene tree, but only the one that was made current last will be used.

  • void make_current ( )

Habilita el listener. Esto anulará el listener de la cámara actual.