This page describes the rules to follow if you want to contribute to Godot Engine by writing or reviewing documentation, or by translating existing documentation. Also, have a look at README of the godot-docs GitHub repository and the docs front page on what steps to follow and how to contact the docs team.
How to contribute¶
Creating or modifying documentation pages is mainly done via the godot-docs GitHub repository. The HTML (or PDF and EPUB) documentation is generated from the .rst files (reStructuredText markup language) in that repository. Modifying those pages in a pull request and getting it merged will trigger a rebuild of the online documentation.
For details on Git usage and the pull request workflow, please refer to the Pull request workflow page. Most of what it describes regarding the main godotengine/godot repository is also valid for the docs repository.
The class reference's source files are in the Godot engine repository. We generate the Godot API section of this documentation from them. If you want to update the description of a class, its methods, or properties, read Contribuyendo a la referencia de la clase.
If you want to edit the API reference, please note that it
should not be done in the godot-docs repository. Instead, you
should edit the
doc/classes/* XML files of Godot's
main repository. These files are then later used to generate the
in-editor documentation as well as the API reference of the
online docs. Read more here: Contribuyendo a la referencia de la clase.
What makes good documentation?¶
Documentation should be well written in plain English, using well-formed sentences and various levels of sections and subsections. It should be clear and objective. Also, have a look at the Docs writing guidelines.
We differentiate tutorial pages from other documentation pages by these definitions:
Tutorial: a page aiming at explaining how to use one or more concepts in the editor or scripts in order to achieve a specific goal with a learning purpose (e.g. "Making a simple 2d Pong game", "Applying forces to an object").
Documentation: a page describing precisely one and only one concept at a time, if possible exhaustively (e.g. the list of methods of the Sprite class, or an overview of the input management in Godot).
You are free to write the kind of documentation you wish, as long as you respect the following rules (and the ones on the repo).
Always begin pages with their title and a Sphinx reference name:
.. _doc_insert_your_title_here: Insert your title here ======================
The reference allows linking to this page using the
:ref: format, e.g.
:ref:`doc_insert_your_title_here` would link to the above example page
(note the lack of leading underscore in the reference).
Also, avoid American CamelCase titles: title's first word should begin with a capitalized letter, and every following word should not. Thus, this is a good example:
Insert your title here
And this is a bad example:
Insert Your Title Here
Only project, people and node class names should have capitalized first letter.
Translating existing pages¶
You can help to translate the official Godot documentation on our Hosted Weblate.
There also is the official Godot i18n repository where you can see when the data was last synchronized.
Esta documentación y todas las páginas que contiene están publicadas bajo los términos de la licencia Creative Commons Attribution 3.0 (CC-BY 3.0), con atribución a "Juan Linietsky, Ariel Manzur y la comunidad Godot".
By contributing to the documentation on the GitHub repository, you agree that your changes are distributed under this license.