Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

AudioEffectChorus

Inherits: AudioEffect < Resource < RefCounted < Object

Adds a chorus audio effect.

Description

Adds a chorus audio effect. The effect applies a filter with voices to duplicate the audio source and manipulate it through the filter.

Tutorials

Properties

float

dry

1.0

float

voice/1/cutoff_hz

8000.0

float

voice/1/delay_ms

15.0

float

voice/1/depth_ms

2.0

float

voice/1/level_db

0.0

float

voice/1/pan

-0.5

float

voice/1/rate_hz

0.8

float

voice/2/cutoff_hz

8000.0

float

voice/2/delay_ms

20.0

float

voice/2/depth_ms

3.0

float

voice/2/level_db

0.0

float

voice/2/pan

0.5

float

voice/2/rate_hz

1.2

float

voice/3/cutoff_hz

float

voice/3/delay_ms

float

voice/3/depth_ms

float

voice/3/level_db

float

voice/3/pan

float

voice/3/rate_hz

float

voice/4/cutoff_hz

float

voice/4/delay_ms

float

voice/4/depth_ms

float

voice/4/level_db

float

voice/4/pan

float

voice/4/rate_hz

int

voice_count

2

float

wet

0.5

Methods

float

get_voice_cutoff_hz ( int voice_idx ) const

float

get_voice_delay_ms ( int voice_idx ) const

float

get_voice_depth_ms ( int voice_idx ) const

float

get_voice_level_db ( int voice_idx ) const

float

get_voice_pan ( int voice_idx ) const

float

get_voice_rate_hz ( int voice_idx ) const

void

set_voice_cutoff_hz ( int voice_idx, float cutoff_hz )

void

set_voice_delay_ms ( int voice_idx, float delay_ms )

void

set_voice_depth_ms<