Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Adds a phaser audio effect to an audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.
Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.
float depth =
Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
float feedback =
Output percent of modified sound. Value can range from 0.1 to 0.9.
float range_max_hz =
Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
float range_min_hz =
Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
float rate_hz =
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.