Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Plays back audio generated using AudioStreamGenerator.
This class is meant to be used with AudioStreamGenerator to play back the generated audio in real-time.
clear_buffer ( )
get_frames_available ( ) const
get_skips ( ) const
true if a buffer of the size
amount can be pushed to the audio sample data buffer without overflowing it,
void clear_buffer ( )
Clears the audio sample data buffer.
int get_frames_available ( ) const
Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is
0, the buffer is full.
int get_skips ( ) const
There is currently no description for this method. Please help us by contributing one!