Inherits: Reference < Object

A class for generating pseudo-random numbers.


RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32.

Note: The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions.

To generate a random float number (within a given range) based on a time-dependant seed:

var rng = RandomNumberGenerator.new()
func _ready():
    var my_random_number = rng.randf_range(-10.0, 10.0)


int seed 0


float randf ( )
float randf_range ( float from, float to )
float randfn ( float mean=0.0, float deviation=1.0 )
int randi ( )
int randi_range ( int from, int to )
void randomize ( )

Property Descriptions

Default 0
Setter set_seed(value)
Getter get_seed()

The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers.

Note: The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.

Note: The default value of this property is pseudo-random, and changes when calling randomize. The 0 value documented here is a placeholder, and not the actual default seed.

Method Descriptions

Generates a pseudo-random float between 0.0 and 1.0 (inclusive).

Generates a pseudo-random float between from and to (inclusive).

Generates a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution.

  • int randi ( )

Generates a pseudo-random 32-bit unsigned integer between 0 and 4294967295 (inclusive).

Generates a pseudo-random 32-bit signed integer between from and to (inclusive).

  • void randomize ( )

Setups a time-based seed to generator.