:article_outdated: True Editor introduction =================== In this section, we cover the Godot editor in general, from its interface to using it with the command line. Editor's interface ------------------ The following pages explain how to use the various windows, workspaces, and docks that make up the Godot editor. We cover some specific editors' interface in other sections where appropriate. For example, the :ref:`animation editor `. .. toctree:: :maxdepth: 1 :name: toc-editor-interface project_manager inspector_dock project_settings default_key_mapping customizing_editor Android editor -------------- Godot offers a native port of the editor running entirely on Android devices. The Android port can be downloaded from the `Android Downloads page `__. While we strive for feature parity with the Desktop version of the editor, the Android port has a certain amount of caveats you should be aware of. .. toctree:: :maxdepth: 1 :name: toc-android-editor using_the_android_editor Web editor ---------- Godot offers an HTML5 version of the editor running entirely in your browser. No download is required to use it, but it has a certain amount of caveats you should be aware of. .. toctree:: :maxdepth: 1 :name: toc-web-editor using_the_web_editor Advanced features ----------------- The articles below focus on advanced features useful for experienced developers, such as calling Godot from the command line and using an external text editor like Visual Studio Code or Emacs. .. toctree:: :maxdepth: 1 :name: toc-learn-editor command_line_tutorial external_editor Managing editor features ------------------------ Godot allows you to remove features from the editor. This may be useful if you're an educator trying to ease students into the editor slowly, or if you're working on a project that's only 2D or only 3D and don't want to see what you don't need. .. toctree:: :maxdepth: 1 :name: toc-editor-features managing_editor_features