Blender ESCN exporter ===================== .. note:: This chapter relates to the Blender plugin called "Godot Blender Exporter", which can be downloaded here: https://github.com/godotengine/godot-blender-exporter This plugin can be used to export Blender scenes in a Godot-specific scene format called ESCN, which is similar to TSCN (text format) but will be imported as binary SCN for performance. Details on exporting -------------------- .. toctree:: :maxdepth: 1 :name: toc-learn-workflow-assets-escn_exporter material physics lights mesh skeleton animation Disabling specific objects -------------------------- Sometimes you don't want some objects exported (e.g. high-res models used for baking). An object will not be exported if it is not rendered in the scene. This can be set in the outliner: .. image:: img/hide.jpg Objects hidden in the viewport will be exported, but will be hidden in the Godot scene. Build pipeline integration -------------------------- If you have hundreds of model files, you don't want your artists to waste time manually exporting their blend files. To combat this, the exporter provides a Python function ``io_scene_godot.export(out_file_path)`` that can be called to export a file. This allows easy integration with other build systems. An example Makefile and Python script that exports all the blends in a directory are present in the `godot-blender-exporter repository `__.