3D transformation (3×4 matrix).
3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a basis (first 3 columns) and a Vector3 for the origin (last column).
For more information, read the "Matrices and transforms" documentation article.
Transform ( Vector3 x_axis, Vector3 y_axis, Vector3 z_axis, Vector3 origin )
Transform ( Transform2D from )
affine_inverse ( )
interpolate_with ( Transform transform, float weight )
inverse ( )
is_equal_approx ( Transform transform )
looking_at ( Vector3 target, Vector3 up )
orthonormalized ( )
translated ( Vector3 offset )
IDENTITY = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ---
Transformwith no translation, rotation or scaling applied. When applied to other data structures, IDENTITY performs no transformation.
FLIP_X = Transform( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ---
Transformwith mirroring applied perpendicular to the YZ plane.
FLIP_Y = Transform( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 ) ---
Transformwith mirroring applied perpendicular to the XZ plane.
FLIP_Z = Transform( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 ) ---
Transformwith mirroring applied perpendicular to the XY plane.
The basis is a matrix containing 3 Vector3 as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
The translation offset of the transform (column 3, the fourth column). Equivalent to array index
Constructs a Transform from four Vector3 values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
Constructs a Transform from a Basis and Vector3.
Transform Transform ( Transform2D from )
Constructs a Transform from a Transform2D.
Constructs a Transform from a Quat. The origin will be
Vector3(0, 0, 0).
Constructs the Transform from a Basis. The origin will be Vector3(0, 0, 0).
Transform affine_inverse ( )
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
Returns a transform interpolated between this transform and another by a given
weight (on the range of 0.0 to 1.0).
Transform inverse ( )
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
true if this transform and
transform are approximately equal, by calling
is_equal_approx on each component.
Returns a copy of the transform rotated such that its -Z axis points towards the
The transform will first be rotated around the given
up vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the
Operations take place in global space.
Transform orthonormalized ( )
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
Returns a copy of the transform rotated around the given
axis by the given
angle (in radians), using matrix multiplication. The
axis must be a normalized vector.
Returns a copy of the transform with its basis and origin scaled by the given
scale factor, using matrix multiplication.
Returns a copy of the transform translated by the given
offset, relative to the transform's basis vectors.
Unlike rotated and scaled, this does not use matrix multiplication.
Transforms the given Vector3, Plane, AABB, or PoolVector3Array by this transform.
Inverse-transforms the given Vector3, Plane, AABB, or PoolVector3Array by this transform, under the assumption that the transformation is composed of rotation and translation (no scaling). Equivalent to calling
inverse().xform(v) on this transform. For affine transformations (e.g. with scaling) see affine_inverse method.