Godot offers a first-party
GodotGooglePlayBilling Android plugin since Godot 3.2.2.
The new plugin uses the Google Play Billing library
instead of the now deprecated AIDL IAP implementation.
If you learn better by looking at an example, you can find the demo project here.
Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)¶
GodotGooglePlayBilling API is not compatible with its predecessor
- You need to enable the Custom Build option in your Android export settings and install
GodotGooglePlayBillingplugin manually (see below for details)
- All purchases have to be acknowledged by your app. This is a requirement from Google. Purchases that are not acknowledged by your app will be refunded.
- Support for subscriptions
- Signals (no polling or callback objects)
If not already done, make sure you have enabled and successfully set up Android Custom Builds. Grab the``GodotGooglePlayBilling`` plugin binary and config from the releases page and put both into res://android/plugins. The plugin should now show up in the Android export settings, where you can enable it.
To use the
GodotGooglePlayBilling API you first have to get the
singleton and start the connection:
var payment func _ready(): if Engine.has_singleton("GodotGooglePlayBilling"): payment = Engine.get_singleton("GodotGooglePlayBilling") # These are all signals supported by the API # You can drop some of these based on your needs payment.connect("connected", self, "_on_connected") # No params payment.connect("disconnected", self, "_on_disconnected") # No params payment.connect("connect_error", self, "_on_connect_error") # Response ID (int), Debug message (string) payment.connect("purchases_updated", self, "_on_purchases_updated") # Purchases (Dictionary) payment.connect("purchase_error", self, "_on_purchase_error") # Response ID (int), Debug message (string) payment.connect("sku_details_query_completed", self, "_on_sku_details_query_completed") # SKUs (Dictionary) payment.connect("sku_details_query_error", self, "_on_sku_details_query_error") # Response ID (int), Debug message (string), Queried SKUs (string) payment.connect("purchase_acknowledged", self, "_on_purchase_acknowledged") # Purchase token (string) payment.connect("purchase_acknowledgement_error", self, "_on_purchase_acknowledgement_error") # Response ID (int), Debug message (string), Purchase token (string) payment.connect("purchase_consumed", self, "_on_purchase_consumed") # Purchase token (string) payment.connect("purchase_consumption_error", self, "_on_purchase_consumption_error") # Response ID (int), Debug message (string), Purchase token (string) payment.startConnection() else: print("Android IAP support is not enabled. Make sure you have enabled 'Custom Build' and the GodotGooglePlayBilling plugin in your Android export settings! IAP will not work.")
All API methods only work if the API is connected. You can use
payment.isReady() to check the connection status.
Querying available items¶
As soon as the API is connected, you can query SKUs using
func _on_connected(): payment.querySkuDetails(["my_iap_item"], "inapp") # "subs" for subscriptions func _on_sku_details_query_completed(sku_details): for available_sku in sku_details: print(available_sku)
Purchase an item¶
To initiate the purchase flow for an item, call
You must query the SKU details for an item before you can
initiate the purchase flow for it.
Check if the user purchased an item¶
To get all purchases, call
queryPurchases. Unlike most of the other functions,
a synchronous operation and returns a Dictionary with a status code
and either an array of purchases or an error message.
var query = payment.queryPurchases("inapp") # Or "subs" for subscriptions if query.status == OK: for purchase in query.purchases: if purchase.sku == "my_iap_item": premium = true # Entitle the user to the content they bought if !purchase.is_acknowledged: payment.acknowledgePurchase(purchase.purchase_token)
If your in-app item is not a one-time purchase but a consumable item (e.g. coins) which can be purchased
multiple times, you can consume an item by calling
consumePurchase with a purchase token.
queryPurchases to get the purchase token. Calling
acknowledges a purchase.
var query = payment.queryPurchases("inapp") # Or "subs" for subscriptions if query.status == OK: for purchase in query.purchases: if purchase.sku == "my_consumable_iap_item": if !purchase.is_acknowledged: payment.consumePurchase(purchase.purchase_token) # Check the _on_purchase_consumed callback and give the user what they bought
Subscriptions don't work much different from regular in-app items. Just use
"subs" as second
querySkuDetails to get subscription details.
is_auto_renewing in the results of
queryPurchases() to see if a
user has cancelled an auto-renewing subscription