.. _doc_exporting_3d_scenes: Exporting 3D scenes =================== Overview -------- In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (``.glb`` file) or glTF embedded with textures (``gltf`` + ``.bin`` + textures). This allows you to create scenes in Godot, such as a CSG mesh blockout for a level, export it to clean it up in a program such as Blender, and then bring it back into Godot. .. note:: Only Blender 2.83 and newer can import glTF files exported by Godot. To export a scene in the editor go to **Scene > Export As... > glTF 2.0 Scene...** .. image:: img/gltf_godot_export.png Limitations ----------- There are several limitations with glTF export. * No support for exporting particles since their implementation varies across engines. * ShaderMaterials cannot be exported. * No support for exporting 2D scenes. .. seealso:: 3D scenes can be saved at runtime using :ref:`runtime file loading and saving `, including from an exported project.