.. _doc_c_sharp_global_classes: C# global classes ================= Global classes (also known as named scripts) are types registered in Godot's editor so they can be used more conveniently. These classes show up in the *Add Node* and *Create Resource* dialogs, and :ref:`exported properties ` are restricted to instances of the global class or derived classes. Global classes are registered with the ``[GlobalClass]`` attribute. .. code-block:: csharp using Godot; [GlobalClass] public partial class MyNode : Node { } The ``MyNode`` type will be registered as a global class with the same name as the type's name. .. image:: img/globalclasses_addnode.webp The ``[Icon]`` attribute also allows to provide the path to an icon so it can be used as the class' icon in the editor. .. code-block:: csharp using Godot; [GlobalClass, Icon("res://Stats/StatsIcon.svg")] public partial class Stats : Resource { [Export] public int Strength { get; set; } [Export] public int Defense { get; set; } [Export] public int Speed { get; set; } } .. image:: img/globalclasses_createresource.webp The ``Stats`` class is a custom resource registered as a global class. :ref:`Exporting properties ` of the type ``Stats`` will only allow instances of this resource type to be assigned, and the inspector will let you create and load instances of this type easily. .. image:: img/globalclasses_exportedproperty1.webp .. image:: img/globalclasses_exportedproperty2.webp