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Ogólne

  • O silniku
    • Wprowadzenie
      • Zanim zaczniesz
      • O silniku Godot
      • O dokumentacji
      • Organizacja dokumentacji
    • Często zadawane pytania
      • Co mogę zrobić z Godotem? Ile będzie mnie to kosztować? Jakie są warunki licencji?
      • Jakie platformy są wspierane przez Godota?
      • Jakie języki programowania wspiera Godot?
      • Czym jest GDScript i dlaczego powinienem z niego korzystać?
      • Jakie były motywy tworzenia GDScript?
      • Jakie typy plików 3D obsługuje Godot?
      • Czy w przyszłości zostanie dodane wsparcie dla [tu wstaw zamknięte SDK, takie jak PhysX, GameWorks, itp.]?
      • Jak mogę zainstalować edytor Godot'a na moim systemie (dla integracji z pulpitem)?
        • Windows
        • macOS
        • Linuks
      • Czy edytor Godot jest aplikacją przenośną?
      • Dlaczego Godot używa Vulkan API lub OpenGL zamiast Direct3D?
      • Dlaczego Godot dąży do tego ,aby jego podstawowe funkcje były niewielkie?
      • Jak tworzyć assety by wspierały różne rozdzielczości i proporcje?
      • Jak mogę rozbudować Godota?
      • Kiedy zostanie wydana następna wersja Godota?
      • Chcę się przyczynić do rozwoju Godota! Jak mogę zacząć?
      • Mam świetny pomysł dla Godot'a. Jak mogę się nim podzielić?
      • Czy jest możliwe używać Godota do tworzenia aplikacji nie będących grami?
      • Czy jest możliwe używać Godota jako biblioteki?
      • Jakiego zestawu narzędzi do obsługi interfejsu używa Godot?
      • Dlaczego Godot nie używa STL (Standard Template Library)?
      • Dlaczego Godot nie używa mechanizmu wyjątków?
      • Dlaczego Godot nie wymusza użycia RTTI?
      • Dlaczego Godot nie zmusza użytkowników do implementacji DoD (projektowania zorientowanego na dane)?
      • Jak mogę wesprzeć rozwój Godota?
      • Kto pracuje nad Godotem? Jak mogę się z Tobą skontaktować?
    • Rozwiązywanie problemów
      • Wszystko, co robię w edytorze lub menadżerze projektu, wydaje się być opóźnione o jedną klatkę.
      • Kiedy obracam kamerę 3D w edytorze, siatka koordynująca znika, a siatka obiektu 3D staje się czarna.
      • Uruchomienie edytora lub projektu zajmuje bardzo dużo czasu.
      • Etykietki edytora w dokach Inspektor i Węzły migają, gdy są wyświetlane.
      • Po kliknięciu konsoli systemowej edytor Godot ulega zamrożeniu.
      • Niektóre teksty, takie jak „NO DC” pojawiają się w lewym górnym rogu okna menedżera projektu i edytora.
      • W przeciwieństwie do edytora okno projektu jest niewyraźne.
      • Okno projektu nie jest wycentrowane, kiedy uruchamiam projekt.
      • Projekt działa poprawnie uruchomiony przez edytor, jednak nie ładuje niektórych plików gdy jest uruchomiony z wyeksportowanej kopii.
    • Lista funkcji
      • Funkcje
        • Platformy
        • Edytor
        • Grafika 2D
        • Narzędzia 2D
        • Fizyka 2D
        • Grafika 3D
        • Narzędzia 3D
        • Fizyka 3D
        • Shadery
        • Programowanie
        • Audio
        • Zaimportuj
        • Wejście
        • Nawigacja
        • Sieć
        • Umiędzynarodowienie
        • Windowing and OS integration
        • Na telefonie
        • XR support (AR and VR)
        • System interfejsu
        • Animacja
        • Formaty plików
        • Różności
    • Dziennik zmian w dokumentacji
      • Nowe poradniki od wersji 3.1
        • Workflow projektu
        • 2D
        • Audio
        • Matematyka
        • Wejścia
        • Umiędzynarodowienie
        • Shadery
        • Sieć
        • VR
        • Wtyczki
        • Wielowątkowość
        • Tworzenie zawartości
        • Optymalizacja
        • Informacje prawne
      • Nowe poradniki wprowadzone po wersji 3.0
        • Krok po kroku
        • Programowanie
        • Workflow projektu
        • 2D
        • 3D
        • Fizyka
        • Animacja
        • GUI (Interfejs)
        • Viewporty
        • Shadery
        • Wtyczki
        • Specyficzne dla platformy
        • Wielowątkowość
        • Tworzenie zawartości
        • Różności
        • Kompilowanie
        • Rozwój silnika
    • Polityka wydawnicza Godota
      • Wersja Godota
      • Porządek chronologiczny wspierania wersji
      • Kiedy będzie wydana następna wersja?
    • Complying with licenses
      • What are licenses?
      • Wymagania
      • Inclusion
        • Credits screen
        • Licenses screen
        • Output log
        • Accompanying file
        • Printed manual
        • Link to the license
      • Third-party licenses
        • FreeType
        • ENet
        • mbed TLS

Jak rozpocząć

  • Wprowadzenie
    • Introduction to Godot
      • What is Godot?
      • What can the engine do?
      • How does it work and look?
      • Programming languages
      • What do I need to know to use Godot?
    • Learn to code with GDScript
      • Learn in your browser with the GDScript app
    • Overview of Godot's key concepts
      • Sceny
      • Węzły
      • The scene tree
      • Sygnały
      • Podsumowanie
    • First look at Godot's editor
      • The Project manager
      • First look at Godot's editor
      • The four main screens
      • Integrated class reference
    • Learning new features
      • Making the most of this manual
      • Learning with the community
      • Community tutorials
    • Godot - filozofia projektowania
      • Obiektowo zorientowane projektowanie i kompozycja
      • Pakiet all-inclusive
      • Otwarto-źródłowy
      • Tworzony przez społeczność
      • Edytor Godot jest również grą Godot
      • Osobny silnik 2D i 3D
  • Krok po kroku
    • Węzły i sceny
      • Węzły
      • Sceny
      • Creating your first scene
      • Changing a node's properties
      • Running the scene
      • Setting the main scene
    • Creating instances
      • In practice
      • Editing scenes and instances
      • Scene instances as a design language
      • Podsumowanie
    • Scripting languages
      • Available scripting languages
      • Which language should I use?
        • GDScript
        • .NET / C#
        • VisualScript
        • C and C++ via GDNative
      • Podsumowanie
    • Creating your first script
      • Konfiguracja projektu
      • Creating a new script
      • Hello, world!
      • Turning around
        • Moving forward
      • Complete script
    • Listening to player input
      • Moving when pressing "up"
      • Complete script
      • Podsumowanie
    • Using signals
      • Konfiguracja sceny
      • Connecting a signal in the editor
      • Connecting a signal via code
      • Complete script
      • Niestandardowe sygnały
      • Podsumowanie
  • Your first 2D game
    • Prerequisites
    • Contents
      • Setting up the project
        • Organizacja projektu
      • Creating the player scene
        • Struktura węzłów
        • Animacja węzła Sprite
      • Coding the player
        • Wybieranie animacji
        • Przygotowanie do kolizji
      • Creating the enemy
        • Konfiguracja węzła
        • Skrypt wroga
      • The main game scene
        • Tworzenie przeciwników
        • Główny skrypt
        • Testowanie sceny
      • Heads up display
        • ScoreLabel
        • Wiadomość
        • StartButton
        • Podłączenie HUD do Main
        • Removing old creeps
      • Kończenie
        • Tło
        • Efekty dźwiękowe
        • Skrót klawiszowy
  • Your first 3D game
    • Contents
      • Setting up the game area
        • Setting up the playable area
      • Scena gracza i akcje wejścia
        • Creating input actions
      • Moving the player with code
        • Testing our player's movement
      • Designing the mob scene
        • Removing monsters off-screen
      • Spawning monsters
        • Creating the spawn path
        • Spawning monsters randomly
      • Jumping and squashing monsters
        • Controlling physics interactions
        • Jumping
        • Squashing monsters
      • Killing the player
        • Hitbox with the Area node
        • Ending the game
        • Code checkpoint
      • Score and replay
        • Creating a UI theme
        • Keeping track of the score
        • Retrying the game
        • Adding music
      • Character animation
        • Using the animation editor
        • The float animation
        • Animating the mobs
      • Going further
        • Exploring the manual

Poradniki

  • 2D
    • Płótno
      • Viewport and Canvas items
      • CanvasLayers
    • Viewport and canvas transforms
      • Wprowadzenie
      • Canvas transform
      • Global canvas transform
      • Stretch transform
      • Transform order
      • Transform functions
      • Feeding custom input events
    • Using TileMaps
      • Wprowadzenie
      • Konfiguracja projektu
      • TileMap node
      • Creating a TileSet
      • Collision shapes
      • Atlas tiles
        • Random tile priorities
      • Autotiles
        • 2x2
        • 3x3 (minimal)
        • 3x3
        • Disabling autotile
        • Autotile binding
      • Tips and tricks
    • Particle systems (2D)
      • Wstęp
        • Particle nodes
        • ParticlesMaterial
        • Tekstura
      • Time parameters
        • LifeTime
        • Wyemituj raz
        • Przetwarzanie wstępne
        • Skala prędkości
        • Wybuchowość
        • Losowość
        • Zablokowana wartość FPS
        • Fraktal Delty
      • Drawing parameters
        • Prostokąt widoczności
        • Lokalne koordynaty
        • Rysowanie zamówień
      • Ustawienia ParticlesMaterial
        • Direction
        • Rozpiętość
        • Flatness
        • Grawitacja
        • Prędkość początkowa
        • Prędkość kątowa
        • Prędkość obrotu
        • Orbit Velocity
        • Przyspieszenie liniowe
        • Radial Acceleration
        • Przyspieszenie styczne
        • Tłumienie
        • Kąt
        • Skala
        • Kolor
        • Zróżnicowanie odcieni barw
      • Emission Shapes
        • Maska emisji
        • Kolory emisji
    • 2D movement overview
      • Wprowadzenie
      • Konfiguracja
      • 8-mio kierunkowy ruch
      • Obrót i ruch
      • Obrót i ruch (myszka)
      • Click-and-move
      • Podsumowanie
    • 2D lights and shadows
      • Wprowadzenie
      • Konfiguracja
      • Węzły
      • Światła
      • Shadows
      • Krok po kroku
    • 2D meshes
      • Wprowadzenie
      • Optimizing pixels drawn
      • Converting Sprites to 2D meshes
    • Niestandardowe rysowanie 2D
      • Wprowadzenie
      • Rysowanie
      • Aktualizowanie
      • An example: drawing circular arcs
        • Funkcja arc
        • Draw the arc on the screen
        • Arc polygon function
        • Dynamic custom drawing
        • Antialiased drawing
      • Narzędzia
    • 2D Sprite animation
      • Wprowadzenie
      • Individual images with AnimatedSprite
        • Controlling the animation
      • Sprite sheet with AnimatedSprite
      • Sprite sheet with AnimationPlayer
        • Controlling an AnimationPlayer animation
      • Podsumowanie
  • 3D
    • Wprowadzenie do 3D
      • Węzeł przestrzenny
      • Zawartość 3D
        • DCC-created models
        • Generated geometry
        • Immediate geometry
        • 2D w 3D
      • Środowisko
      • 3D viewport
        • System koordynatów
        • Space and manipulation gizmos
        • View menu
        • Default environment
        • Kamery
        • Światła
    • Using 3D transforms
      • Wprowadzenie
      • Problemy z kątami Eulera
        • Kolejność osi
        • Interpolacja
        • Powiedz nie dla kątów Eulera
      • Introducing transforms
        • Manipulating transforms
        • Precision errors
        • Obtaining information
        • Setting information
        • Interpolating with quaternions
      • Transforms are your friend
    • 3D rendering limitations
      • Wprowadzenie
      • Texture size limits
      • Color banding
      • Depth buffer precision
      • Transparency sorting
      • Multi-sample antialiasing
    • Materiał przestrzenny
      • Wprowadzenie
      • Flagi
        • Transparent
        • Use Shadow to Opacity
        • Unshaded
        • Vertex Lighting
        • No Depth Test
        • Use Point Size
        • World Triplanar
        • Fixed Size
        • Do Not Receive Shadows
        • Disable Ambient Light
        • Ensure Correct Normals
      • Kolor wierzchołka
        • Use as Albedo
        • Is sRGB
      • Parametry
        • Diffuse Mode
        • Specular Mode
        • Blend Mode
        • Cull Mode
        • Depth Draw Mode
        • Line Width
        • Point Size
        • Billboard Mode
        • Billboard Keep Scale
        • Grow
        • Use Alpha Scissor
      • Material colors, maps and channels
        • Albedo
        • Metallic
        • Roughness
        • Emission
        • Normal map
        • Rim
        • Clearcoat
        • Anisotropy
        • Ambient Occlusion
        • Głębia
        • Rozpraszanie podpowierzchniowe
        • Transmission
        • Refraction
        • Detail
        • UV1 i UV2
        • Triplanar Mapping
      • Proximity and distance fade
      • Render priority
    • 3D lights and shadows
      • Wprowadzenie
      • Light nodes
        • Shadow mapping
        • Directional shadow mapping
        • Omni shadow mapping
        • Spot shadow mapping
    • Reflection probes
      • Wprowadzenie
      • Konfigurowanie
      • Interior vs exterior
      • Blending
      • Reflection atlas
    • Using GIProbe
      • Wprowadzenie
      • Konfigurowanie
      • Adding lights
      • Odbicia
      • Interior vs exterior
      • Tweaking
      • Jakość
    • Baked lightmaps
      • Wprowadzenie
      • Visual comparison
      • Konfigurowanie
        • Unwrap on scene import
        • Unwrap from within Godot
        • Unwrap from your 3D DCC
        • Sprawdzanie UV2
      • Setting up the scene
        • Configure bounds
        • Setting up meshes
        • Setting up lights
      • Wypalanie
        • Balancing bake times with quality
        • Configuring bake
      • Dynamic objects
    • Environment and post-processing
      • Środowisko
        • Camera node
        • WorldEnvironment node
        • Default environment
      • Environment options
        • Tło
        • Ambient Light
        • Mgła
        • Tonemap
        • Auto Exposure (HDR)
      • Mid- and post-processing effects
        • Screen-Space Reflections (SSR)
        • Screen-Space Ambient Occlusion (SSAO)
        • Depth of Field / Far Blur
        • Depth of Field / Near Blur
        • Glow
        • Adjustments
    • High dynamic range lighting
      • Wprowadzenie
      • Computer displays
      • Scene linear & asset pipelines
        • sRGB transfer function to display linear ratios on image import
        • Hardware sRGB transfer function to display linear conversion
        • Scene linear to display-referred nonlinear
      • Parameters of HDR
    • Using GridMaps
      • Wprowadzenie
      • Example project
      • Tworzenie MeshLibrary
      • Kolizje
      • Materiały
      • NavigationMeshes
      • Eksportowanie MeshLibrary
      • Korzystanie z GridMap
      • Using GridMap in code
    • Using MultiMeshInstance
      • Wprowadzenie
      • Setting up the nodes
      • MultiMesh settings
        • Target Surface
        • Źródłowa siatka
        • Mesh Up Axis
        • Losowy obrót
        • Random Tilt
        • Losowa skala
        • Skala
        • Ilość
    • Prototyping levels with CSG
      • Introduction to CSG nodes
        • CSG tools features
        • CSGPolygon
        • Custom meshes
        • CSGCombiner
        • Processing order
      • Prototyping a level
      • Using prototype textures
    • Shadery cząstek
      • Using the ArrayMesh
        • ArrayMesh
        • Generating geometry
        • Saving
      • Using the MeshDataTool
      • Using the SurfaceTool
      • Using ImmediateGeometry
      • What is geometry?
      • What is a Mesh?
      • What a Mesh is
        • Surfaces
        • Surface array
      • Narzędzia
        • ArrayMesh
        • MeshDataTool
        • SurfaceTool
        • ImmediateGeometry
      • Which one should I use?
    • Occluder Nodes
      • OccluderShapeSphere
      • OccluderShapePolygon
        • Editing and details
        • Holes
        • Using polygons dynamically
    • Rooms and Portals
      • Introduction to Rooms and Portals
        • Minimizing manual labour
        • Some caveats
      • First steps with Rooms and Portals
        • The RoomManager
        • Rooms
        • Portals
        • Trying it out
      • Using objects in Rooms and Portals
        • Portal mode
        • Sprawling
        • Lighting
      • Advanced Room and Portal usage
        • Gameplay callbacks
        • VisbilityNotifiers / VisibilityEnablers
        • RoomGroups
        • Internal Rooms
      • Editing Rooms and Portals
        • Example SceneTree
        • Creating room systems in Blender (or other modeling tools)
        • Portal point editing
        • Room point editing
        • RoomManager
        • Portals
        • Particle Systems
        • Multimeshes
      • Rooms and Portals example
        • Wprowadzenie
        • Step 1
        • Step 2
        • Step 3
        • Step 4
        • Step 5
        • Step 6
        • Wniosek
    • 3D text
      • Wprowadzenie
      • Label3D
      • Text mesh
  • Animacja
    • Introduction to the animation features
      • Stwóz węzeł AnimationPlayer
      • Computer animation relies on keyframes
      • Tutorial: Creating a simple animation
        • Konfiguracja sceny
        • Dodanie nowej ścieżki
        • The second keyframe
        • Run the animation
        • Do przodu i do tyłu
        • Ustawienia ścieżki
      • Keyframes for other properties
      • Edycja klatek kluczowych
      • Advanced: Call Method tracks
      • Using RESET tracks
    • Cutout animation
      • Co to jest?
      • Cutout animation in Godot
      • Making of GBot
      • Setting up the rig
      • Adjusting the pivot
      • RemoteTransform2D node
      • Completing the skeleton
      • Szkielety
      • IK chains
      • Animation tips
        • Setting keyframes and excluding properties
      • Creating a rest pose
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • 2D skeletons
      • Wprowadzenie
      • Konfiguracja
      • Creating the polygons
      • Creating the skeleton
      • Deforming the polygons
      • Internal vertices
    • Using AnimationTree
      • Wprowadzenie
      • Creating an AnimationTree
      • Creating a tree
      • Blend tree
        • Blend2 / Blend3
        • OneShot
        • Seek
        • TimeScale
        • Transition
        • BlendSpace2D
        • BlendSpace1D
        • StateMachine
      • Root motion
      • Controlling from code
      • State machine travel
    • Playing videos
      • Supported playback formats
      • Setting up VideoPlayer
        • Handling resizing and different aspect ratios
        • Displaying a video on a 3D surface
      • Video decoding conditions and recommended resolutions
      • Playback limitations
      • Recommended Theora encoding settings
        • Balancing quality and file size
        • FFmpeg: Convert while preserving original video resolution
        • FFmpeg: Resize the video then convert it
  • Potoki zasobów
    • Importowanie
      • Importowanie zasobów w Godot 3.0+
      • Changing import parameters
      • Reimporting multiple assets
      • Automatyczne ponowne importowanie
      • Wygenerowane pliki
      • Zmiana typu importowania zasobu
      • Zmiana domyślnych ustawień importowania
      • Prostota jest kluczem!
    • Importing images
      • Supported image formats
      • Importing textures
        • Wykryj 3D
      • Kompresja
        • Rodzaj kompresji
        • Tryb HDR
        • Mapa normalnych
      • Flagi
        • Powtórz
        • Filtr
        • Mipmapy
        • Anizotropowe
        • sRGB
      • Przetwarzanie
        • Popraw obramowanie alfa
        • Premultiplied Alpha
        • HDR as sRGB
        • Odwróć kolor
      • Svg
        • Skala
    • Importowanie próbek audio
      • Supported files
      • Best practices
        • Przycinanie
        • Zapętlanie
    • Importowanie tłumaczeń
      • Gry i umiędzynarodowienie
      • Format tłumaczenia
      • CSV importer
    • Importowanie scen 3D
      • Importer scen Godot
        • Eksportowanie plików DAE z Maya i 3DS Max
        • Exporting glTF 2.0 files from Blender
        • Eksportowanie plików DAE z Blendera
        • Eksportowanie plików ESCN z Blendera
        • Exporting textures separately
        • Exporting considerations
      • Import workflows
      • Import options
        • Węzły
        • Materiały
        • Siatki
        • Pliki zewnętrzne
      • Animation options
        • klatek na sekundę
        • Skrypt filtra
        • Przechowywanie
        • Optymalizator
        • Klipy
      • Scene inheritance
      • Import hints
        • Usuń węzły (-noimp)
        • Create collisions (-col, -convcol, -colonly, -convcolonly)
        • Create navigation (-navmesh)
        • Create a VehicleBody (-vehicle)
        • Create a VehicleWheel (-wheel)
        • Ciało fizyczne (-rigid)
        • Animation loop (-loop, -cycle)
    • Exporting 3D scenes
      • Przegląd
      • Ograniczenia
    • Blender ESCN exporter
      • Szczegóły eksportowania
        • Materiały
        • Physics properties
        • Światła
        • Mesh
        • Szkielet
        • Animacja
      • Disabling specific objects
      • Build pipeline integration
  • Audio
    • Audio buses
      • Wprowadzenie
      • Decibel scale
      • Audio buses
      • Playback of audio through a bus
      • Adding effects
        • Amplify
        • BandLimit and BandPass
        • Przechwyć
        • Chorus
        • Kompresor
        • Opóźnianie
        • Distortion
        • EQ
        • EQ6, EQ10, EQ21
        • Filtr
        • HighPassFilter
        • HighShelfFilter
        • Limiter
        • LowPassFilter
        • LowShelfFilter
        • NotchFilter
        • Panner
        • Phaser
        • PitchShift
        • Record
        • Reverb
        • SpectrumAnalyzer
        • StereoEnhance
      • Automatic bus disabling
      • Bus rearrangement
      • Default bus layout
    • Audio streams
      • Wprowadzenie
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Reverb buses
        • Doppler
    • Sync the gameplay with audio and music
      • Wprowadzenie
      • Using the system clock to sync
      • Using the sound hardware clock to sync
    • Recording with microphone
      • The structure of the demo
  • Best practices
    • Wprowadzenie
    • Applying object-oriented principles in Godot
      • How scripts work in the engine
      • Sceny
    • Scene organization
      • How to build relationships effectively
      • Choosing a node tree structure
    • When to use scenes versus scripts
      • Anonymous types
      • Named types
      • Performance of Script vs PackedScene
      • Wniosek
    • Autoloads versus regular nodes
      • The cutting audio issue
      • Managing shared functionality or data
      • When you should use an Autoload
    • When and how to avoid using nodes for everything
    • Godot interfaces
      • Acquiring object references
      • Accessing data or logic from an object
    • Godot notifications
      • _process vs. _physics_process vs. *_input
      • _init vs. initialization vs. export
      • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
    • Data preferences
      • Array vs. Dictionary vs. Object
      • Enumerations: int vs. string
      • AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree
    • Logic preferences
      • Loading vs. preloading
      • Large levels: static vs. dynamic
    • Organizacja projektu
      • Wprowadzenie
      • Organizacja
      • Style guide
      • Importowanie
        • Ignoring specific folders
      • Case sensitivity
    • Version Control Systems
      • Wprowadzenie
      • Official Git plugin
      • Files to exclude from VCS
      • Working with Git on Windows
  • Instrukcja obsługi edytora
    • Samouczek wiersza poleceń
      • Command line reference
      • Ścieżka
      • Ustawienie ścieżki projektu
      • Tworzenie projektu
      • Uruchamianie edytora
      • Usuwanie sceny
      • Uruchamianie gry
      • Debugowanie
      • Eksportowanie
      • Uruchomienie skryptu
    • Korzystanie z zewnętrznego edytora tekstu
      • Official editor plugins
    • Default editor shortcuts
      • General Editor Actions
      • 2D / Canvas Item Editor
      • 3D / Spatial Editor
      • Edytor tekstu
      • Edytor skryptów
      • Visual Script Editor
      • Editor Output
      • Debugger
      • Dialog plików
      • System plików
      • Scene Tree Dock
      • Animation Track Editor
      • Tile Map Editor
      • Tileset Editor
    • Using the Web editor
      • Browser support
      • Ograniczenia
      • Importing a project
      • Editing and running a project
      • Where are my project files?
    • Managing editor features
      • Wprowadzenie
      • Creating a profile
      • Sharing a profile
  • Eksportuj
    • Eksportowanie
      • Przegląd
      • Przygotowanie projektu
      • Ustawianie głównej sceny
      • Szablony do eksportu
      • Eksportowanie ustawień wstępnych
      • Eksportowanie w zależności od platformy
        • PC (Linux/MacOS/Windows)
        • Android
        • iOS
        • HTML5 (web)
    • Eksportowanie projektów
      • Why export?
        • Na komputerze
        • Na telefonie
      • Menu Eksportowania
        • Szablony do eksportu
        • Resource options
      • Exporting from the command line
      • PCK versus ZIP pack file formats
    • Exporting packs, patches, and mods
      • Używaj czasu przeszłego
      • Overview of PCK files
      • Generating PCK files
      • Opening PCK files at runtime
      • Podsumowanie
    • Feature tags
      • Wprowadzenie
      • Domyślne funkcje
      • Custom features
      • Nadpisz ustawienia projektu
      • Default overrides
      • Customizing the build
    • Exporting for Linux
    • Exporting for macOS
      • Wymagania
      • Code signing and notarization
        • If you have an Apple Developer ID Certificate
        • If you do not have an Apple Developer ID Certificate
        • Signing Options
        • Notarization Options
      • Entitlements
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
    • Running Godot apps on macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not-signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon macs only)
    • Exporting for Windows
      • Wymagania
    • Changing application icon for Windows
      • Creating an ICO file
      • Zmiana ikony paska zadań
      • Changing the file icon
      • Testowanie
    • Eksportowanie dla UWP
      • Ograniczenia dla Xbox One
      • Creating a signing certificate
      • Setting up automatic signing
      • Installing the package
    • Eksportowanie dla iOS
      • Wymagania
      • Eksportuj projekt Godota do Xcode
      • Active development considerations
        • Steps to link a Godot project folder to Xcode
      • Pluginy dla iOS
      • Troubleshooting rendering issues
    • Eksportowanie na Androida
      • Install OpenJDK 11
      • Pobieranie Android SDK
      • Create a debug.keystore
      • Setting it up in Godot
      • Providing launcher icons
      • Exporting for Google Play Store
      • Optimizing the APK size
      • Troubleshooting rendering issues
    • Custom builds for Android
      • Set up the custom build environment
      • Enabling the custom build and exporting
    • Eksportowanie do sieci Web
      • WebGL version
      • Opcje Eksportu
      • Ograniczenia
        • Używanie ciasteczek do przechowywania danych
        • Background processing
        • Wątki
        • GDNative
        • Pełny ekran i przechwytywanie myszy
        • Audio
        • Sieć
        • Schowek
        • Gamepads
        • Boot splash is not displayed
        • Shader language limitations
      • Obsługa plików
      • Wywoływanie JavaScript ze skryptu
    • Exporting for dedicated servers
      • Platform support
      • "Headless" versus "server" binaries
      • Exporting a PCK file
      • Preparing the server distribution
      • Starting the dedicated server
      • Kolejne kroki
    • One-click deploy
      • What is one-click deploy?
      • Wspierane platformy
      • Using one-click deploy
      • Rozwiązywanie problemów
        • Android
  • Umiędzynarodowienie
    • Umiędzynarodowianie gier
      • Wprowadzenie
      • Konfigurowanie zaimportowanego tłumaczenia
      • Localizing resources
      • Converting keys to text
      • Tworzenie kontrolek rozszerzających się
      • SerwerTłumaczeń
      • Testing translations
      • Tłumaczenie nazwy projektu
    • Localization using gettext
      • Advantages
      • Disadvantages
      • Caveats
      • Installing gettext tools
      • Creating the PO template (POT) manually
      • Creating the PO template (POT) using pybabel
      • Creating a messages file from a PO template
      • Loading a messages file in Godot
      • Updating message files to follow the PO template
      • Checking the validity of a PO file or template
      • Using binary MO files (useful for large projects only)
    • Języki
  • Wejścia
    • Using InputEvent
      • Co to jest?
      • Jak to działa?
      • Anatomy of an InputEvent
      • Akcje
      • InputMap
    • Przykład
      • Wprowadzenie
      • Events versus polling
      • Zdarzenia wejścia
      • InputMap
        • Capturing actions
      • Keyboard events
        • Keyboard modifiers
      • Mouse events
        • Mouse buttons
        • Mouse motion
      • Touch events
    • Mouse and input coordinates
      • O silniku
      • Hardware display coordinates
      • Viewport display coordinates
    • Customizing the mouse cursor
      • Używanie ustawień projektu
      • Używanie skryptu
      • Demo projekt
      • Cursor list
    • Obsługa wychodzenia z programu
      • Wychodzenie
      • Obsługa powiadomień
      • Sending your own quit notification
    • Controllers, gamepads, and joysticks
      • Supporting universal input
        • Which Input singleton method should I use?
      • Differences between keyboard/mouse and controller input
        • Dead zone
        • "Echo" events
      • Rozwiązywanie problemów
        • My controller isn't recognized by Godot.
        • My controller has incorrectly mapped buttons or axes.
        • My controller works on a given platform, but not on another platform.
  • Input and Output (I/O)
    • Ładowanie w tle
      • ResourceInteractiveLoader
      • Użycie
        • Obtaining a ResourceInteractiveLoader
        • Polling
        • Postęp ładowania (opcjonalny)
        • Wymuszenie ukończenia (opcjonalne)
        • Uzyskiwanie zasobu
      • Przykład
      • Użyj wielowątkowości
        • Use a semaphore
        • Not blocking main thread during the polling
      • Przykładowa klasa
        • Na przykład:
    • File paths in Godot projects
      • Separator ścieżki
      • Accessing files in the project folder (res://)
      • Accessing persistent user data (user://)
      • Converting paths to absolute paths or "local" paths
      • Editor data paths
        • Self-contained mode
    • Zapisywanie gry
      • Wprowadzenie
      • Identyfikowanie obiektów trwałych
      • Serializing
      • Zapisywanie i czytanie danych
      • Some notes
    • Binarna serizlizacja API
      • Wprowadzenie
      • Packet specification
        • 0: null
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quat
        • 11: AABB
        • 12: Basis
        • 13: Transform
        • 14: Color
        • 15: NodePath
        • 16: RID (niewspierany)
        • 17: Object (niewspierany)
        • 18: Dictionary
        • 19: Array
        • 20: PoolByteArray
        • 21: PoolIntArray
        • 22: PoolRealArray
        • 23: PoolStringArray
        • 24: PoolVector2Array
        • 25: PoolVector3Array
        • 26: PoolColorArray
  • Matematyka
    • Wektory
      • Wprowadzenie
      • Układy współrzędnych (2D)
      • Vector operations
        • Member access
        • Dodawanie wektorów
        • Mnożenie skalarne
      • Praktyczne zastosowania
        • Ruch
        • Pointing toward a target
      • Unit vectors
        • Normalizacja
        • Odbicie
      • Iloczyn skalarny
        • Facing
      • Cross product
        • Calculating normals
        • Pointing to a target
      • More information
    • Advanced vector math
      • Planes
        • Distance to plane
        • Away from the origin
        • Constructing a plane in 2D
        • Some examples of planes
      • Collision detection in 3D
      • More information
    • Macierze i transformacje
      • Wprowadzenie
        • Matrix components and the Identity matrix
        • Scaling the transformation matrix
        • Rotating the transformation matrix
        • Basis of the transformation matrix
        • Translating the transformation matrix
        • Putting it all together
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Inverting a transformation matrix
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • Interpolacja
      • Vector interpolation
      • Transform interpolation
      • Wygładzanie ruchu
    • Beziers, curves and paths
      • Quadratic Bezier
      • Cubic Bezier
      • Adding control points
      • Curve2D, Curve3D, Path and Path2D
      • Evaluating
      • Rysowanie
      • Traversal
    • Random number generation
      • Global scope versus RandomNumberGenerator class
      • The randomize() method
      • Getting a random number
      • Get a random array element
      • Get a random dictionary value
      • Weighted random probability
      • "Better" randomness using shuffle bags
      • Random noise
  • Nawigacja
    • Real Time Navigation (3D)
      • Wprowadzenie
      • The map and navigation regions
      • NavigationAgent3D
      • RVO processing
      • NavigationObstacle3D
      • Generating a path (old method)
  • Sieć
    • High-level multiplayer
      • High-level vs low-level API
      • Mid level abstraction
      • Initializing the network
      • Managing connections
      • RPC
      • Powrót do lobby
      • Uruchamianie gry
        • Player scenes
        • Synchronizing game start
      • Synchronizing the game
        • Network master
        • Słowa kluczowe master i puppet
      • Exporting for dedicated servers
    • Making HTTP requests
      • Preparing scene
      • Programowanie
      • Wysyłanie danych do serwera
    • HTTP client class
    • Certyfikaty SSL
      • Wprowadzenie
      • Approach 1: self signed cert
      • Approach 2: CA cert
    • WebSocket
      • HTML5 and WebSocket
      • Using WebSocket in Godot
        • Minimal client example
        • Minimal server example
        • Advanced chat demo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Using WebRTC in Godot
        • Minimal connection example
        • Local signaling example
        • Remote signaling with WebSocket
  • Optymalizacja
    • Wprowadzenie
    • Common
      • General optimization tips
        • Wprowadzenie
      • Measuring performance
        • Ograniczenia
        • Detective work
      • Profilers
      • Principles
        • Performant design
        • Incremental design
        • The optimization process
        • Optimizing bottlenecks
      • Appendix
        • Bottleneck math
      • Optimization using Servers
        • Servers
        • RIDs
        • Creating a sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Getting data from the servers
    • CPU
      • CPU optimization
      • Measuring performance
      • CPU profilers
        • External profilers
      • Manually timing functions
      • Caches
      • Languages
        • GDScript
        • C#
        • Other languages
        • C++
      • Wątki
      • DrzewoSceny
      • Fizyka
    • GPU
      • GPU optimization
        • Wprowadzenie
      • Draw calls, state changes, and APIs
        • 2D batching
        • 3D batching
        • Reuse Shaders and Materials
      • Pixel cost versus vertex cost
      • Pixel/fragment shaders and fill rate
        • Reading textures
        • Texture compression
        • Post-processing and shadows
      • Transparency and blending
      • Multi-platform advice
      • Mobile/tiled renderers
      • Optimization using MultiMeshes
        • MultiMeshes
        • Kilka przykładów
    • 2D
      • Optimization using batching
        • Wprowadzenie
        • How it works
        • Światła
        • Light scissoring
        • Vertex baking
        • Project Settings
        • Diagnostics
        • Często zadawane pytania
        • Appendix
    • 3D
      • Optimizing 3D performance
      • Culling
        • Occlusion culling
        • Portal Rendering
        • Other occlusion techniques
        • Obiekty prześwitujące
      • Level of detail (LOD)
        • Billboards and imposters
        • Use instancing (MultiMesh)
      • Wypal światło
      • Animation and skinning
      • Large worlds
      • Animating thousands of objects
        • Animating thousands of fish with MultiMeshInstance
        • Controlling thousands of fish with Particles
    • Wielowątkowość
      • Thread-safe APIs
        • Wątki
        • Global scope
        • Scene tree
        • Renderowanie
        • GDScript arrays, dictionaries
        • Zasoby
      • Użyj wielowątkowości
        • Wątki
        • Creating a Thread
        • Mutexes
        • Semaphores
  • Fizyka
    • Przedstawienie podstaw fizyki
      • Collision objects
        • Physics material
        • Collision shapes
        • Physics process callback
        • Collision layers and masks
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Rigid body modes
        • Using RigidBody2D
        • Contact reporting
      • KinematicBody2D
        • Kinematic collision response
    • Using RigidBody
      • Co jest ciałem sztywnym?
      • How to control a rigid body
      • The "look at" method
    • Using Area2D
      • Wprowadzenie
      • What is an area?
      • Area properties
      • Overlap detection
      • Area influence
        • Point gravity
        • Przykłady
    • Używanie KinematicBody2D
      • Wprowadzenie
      • Co to ciało kinematyczne?
      • Movement and collision
        • move_and_collide
        • move_and_slide
        • move_and_slide_with_snap
      • Detecting collisions
      • Which movement method to use?
      • Przykłady
        • Movement and walls
        • Bouncing/reflecting
        • Platformer movement
    • Ray-casting
      • Wprowadzenie
      • Przestrzeń
      • Accessing space
      • Raycast query
      • Collision exceptions
      • Maska kolizji
      • 3D ray casting from screen
    • Ragdoll system
      • Wprowadzenie
      • Setting up the ragdoll
        • Creating physical bones
        • Cleaning up the skeleton
        • Collision shape adjustment
        • Joints adjustment
      • Simulating the ragdoll
        • Collision layer and mask
    • Kinematic character (2D)
      • Wprowadzenie
      • Proces fizyki
      • Konfiguracja sceny
      • Moving the kinematic character
    • Using SoftBody
      • Podstawowa składnia
      • Cloak simulation
    • Collision shapes (3D)
      • Primitive collision shapes
      • Convex collision shapes
      • Concave or trimesh collision shapes
      • Performance caveats
    • Physics Interpolation
      • Quick start guide
      • Wprowadzenie
        • Physics ticks and rendered frames
        • Lock the tick / frame rate together?
        • Adapt the tick rate?
        • Lock the tick rate, but use interpolation to smooth frames in between physics ticks
        • Linear interpolation
        • The physics interpolation fraction
        • Calculating the interpolated position
        • Smoothed transformations between physics ticks?
        • In the past
        • Why look into the past? Why not predict the future?
        • Fixed timestep interpolation
      • Using physics interpolation
        • Turn on the physics interpolation setting
        • Move (almost) all game logic from _process to _physics_process
        • Ensure that all indirect movement happens during physics ticks
        • Choose a physics tick rate
        • Call reset_physics_interpolation() when teleporting objects
      • Advanced physics interpolation
        • Exceptions to automatic physics interpolation
        • Kamery
        • Manual Camera interpolation
        • Typowy przykład
        • get_global_transform_interpolated()
        • Example manual Camera script
        • Mouse look
        • Disabling interpolation on other nodes
        • MultiMeshes
  • Specyficzne dla platformy
    • Android plugins
      • Creating Android plugins
        • Wprowadzenie
        • Android plugin
        • Rozwiązywanie problemów
      • Android zakupy w aplikacji
        • Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)
        • Użycie
    • iOS plugins
      • Creating iOS plugins
        • Loading and using an existing plugin
        • Creating an iOS plugin
      • Pluginy dla iOS
        • Accessing plugin singletons
        • Asynchroniczne metody
        • Store Kit
        • Centrum Gier
        • Gra wielo platformowa
    • HTML5
      • HTML5 shell class reference
        • Engine
        • Uruchom konfigurację silnika
      • Custom HTML page for Web export
        • Konfiguracja
        • Starting the project
        • Customizing the behavior
        • Customizing the presentation
        • Debugowanie
    • Console support in Godot
      • Console publishing process
      • Official support
      • Third-party support
    • Mobile rendering limitations
  • Wtyczki
    • Wtyczki edytora
      • Installing plugins
        • Finding plugins
        • Installing a plugin
        • Enabling a plugin
      • Making plugins
        • About plugins
        • Tworzenie wtyczki
        • A custom node
        • Going beyond
        • Registering autoloads/singletons in plugins
      • Making main screen plugins
        • What this tutorial covers
        • Initializing the plugin
        • Main screen scene
        • Update the plugin script
        • Try the plugin
      • Importowanie wtyczek
        • Wprowadzenie
        • Konfiguracja
        • The EditorImportPlugin class
        • Options and presets
        • The import method
        • Platform variants and generated files
        • Sprawdzanie wtyczki
      • Spatial gizmo plugins
        • Wprowadzenie
        • The EditorSpatialGizmoPlugin
        • Simple approach
        • Alternative approach
      • Inspector plugins
        • Setting up your plugin
        • Interacting with the inspector
        • Adding an interface to edit properties
      • Visual Shader plugins
    • Running code in the editor
      • Co to jest tool?
      • I jak go uruchomić
      • Try it out
      • Editing variables
      • Instancjowanie scen
  • Renderowanie
    • Using Viewports
      • Wprowadzenie
      • Wejście
      • Listener
      • Kamery (2D i 3D)
      • Skala i rozciąganie
      • Światy
      • Przechwyć
      • Viewport Container
      • Renderowanie
      • Render target
    • Wiele rozdzielczości
      • The problem of multiple resolutions
      • One size fits all
      • Base size
      • Zmiana rozmiaru
      • Ustawienia rozciągania
        • Stretch Mode
        • Stretch Aspect
        • Stretch Shrink
        • From scripts
      • Common use case scenarios
        • Desktop game
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Non-game application
      • hiDPI support
      • Reducing aliasing on downsampling
      • Handling aspect ratios
      • Field of view scaling
      • Scaling 2D and 3D elements differently using Viewports
    • Fixing jitter and stutter
      • What are jitter and stutter?
      • Distinguishing between them
      • Jitter
      • Stutter
        • Windows
        • Linux (X11)
        • macOS
        • Android
        • iOS
      • Reporting stutter or jitter problems
    • Differences between GLES2 and GLES3
      • Cząsteczki
      • SCREEN_TEXTURE mip-maps
      • DEPTH_TEXTURE
      • Color space
      • HDR
      • SpatialMaterial features
      • Environment features
      • GIProbes
      • Contact shadows
      • Light performance
      • Texture compression
      • Blend shapes
      • Języki Shaderów
        • textureSize() workaround
      • Built in variables and render modes
  • Programowanie
    • Programming languages
      • GDScript
        • Podstawy GDScript
        • GDScript: Wprowadzenie do języków dynamicznych
        • GDScript exports
        • GDScript style guide
        • Static typing in GDScript
        • GDScript warning system
        • GDScript formatuje łańcuchy znaków (string)
      • VisualScript
        • Czym jest Visual Scripting
        • Wprowadzenie do Visual Scripting
        • Nodes and terminology
        • Custom VisualScript nodes
      • C#
        • podstawowy C#
        • C# features
        • C# API differences to GDScript
        • Styl pisania kodu w C#
      • GDNative
        • What is GDNative?
        • Przykład GDNative C
        • GDNative C++ example
    • Core features
      • Debugowanie
        • Przegląd narzędzi do debugowania
        • Debugger panel
      • Idle and Physics Processing
      • Grupy
        • Managing groups
      • Nodes and scene instances
        • Getting nodes
        • Node paths
        • Tworzenie węzłów
        • Instancjowanie scen
      • Funkcje możliwe do nadpisania
      • Cross-language scripting
        • Instantiating nodes
        • Accessing fields
        • Calling methods
        • Dziedziczenie
      • Creating script templates
        • Locating the templates
        • Language support and overriding behavior
        • Default template
        • List of template placeholders
      • Evaluating expressions
        • Basic usage
        • Passing variables to an expression
        • Setting a base instance for the expression
        • Example script
        • Built-in functions
      • Change scenes manually
      • Instancing with signals
        • Przykład strzelanki
      • Pausing games and process mode
        • Wprowadzenie
        • Jak działa pauza
        • Process Modes
        • Pause Menu Example
      • System plików
        • Wprowadzenie
        • Implementacja
        • projekt.godot
        • Path delimiter
        • Ścieżka zasobu
        • Ścieżka użytkownika
        • System plików hosta
        • Wady
      • Zasoby
        • Węzły i zasoby
        • Zewnętrzne a wbudowane
        • Ładowanie zasobów z kodu
        • Ładowanie scen
        • Zwalnianie zasobów
        • Creating your own resources
      • Singletons (AutoLoad)
        • Wprowadzenie
        • Autoładowanie
        • Własny zmieniacz scen
      • Using SceneTree
        • Wprowadzenie
        • Pętla Główna
        • DrzewoSceny
        • Root viewport
        • Scene tree
        • Tree order
        • "Stanie się aktywnym" poprzez wejście w Drzewo Sceny
        • Zmiana aktualnej sceny
      • Scene Unique Nodes
        • Wprowadzenie
        • Creating and using them
  • Shadery
    • Introduction to shaders
      • Shaders in Godot
      • Shader types
      • Render modes
      • Processor functions
        • Vertex processor
        • Fragment processor
        • Light processor
    • Shading reference
      • Języki Shaderów
        • Wprowadzenie
        • Data types
        • Tablice
        • Stałe
        • Operatory
        • Płynna kontrola
        • Discarding
        • Funkcje
        • Built-in variables
        • Built-in functions
      • Spatial shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • CanvasItem shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • Particle shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
    • Your first shader
      • Your first 2D shader
        • Wprowadzenie
        • Konfiguracja
        • Your first CanvasItem shader
        • Your first fragment function
        • Your first vertex function
        • Wniosek
      • Your first 3D shader
        • Where to assign my material
        • Konfigurowanie
        • Shader magic
        • Noise heightmap
        • Uniforms
        • Interacting with light
      • Your second 3D shader
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Shader materials
      • Wprowadzenie
      • Creating a ShaderMaterial
      • Converting to ShaderMaterial
    • Using VisualShaders
      • Creating a VisualShader
      • Using the Visual Shader Editor
      • Visual Shader nodes
        • Węzły ekspresji mogą
        • Fresnel node
        • Boolean node
        • If node
        • Switch node
    • Screen-reading shaders
      • Wprowadzenie
      • SCREEN_TEXTURE built-in texture
      • SCREEN_TEXTURE example
      • Za kulisami
      • Back-buffer logic
      • DEPTH_TEXTURE
    • Converting GLSL to Godot shaders
      • GLSL
        • Shader programs
        • Własności wierzchołków
        • gl_Position
        • Varying
        • Main
        • Stałe
        • Makra
        • Zmienne
        • Współrzędne
        • Precyzja
      • Shadertoy
        • Typy
        • mainImage
        • Zmienne
        • Współrzędne
      • The Book of Shaders
        • Typy
        • Main
        • Zmienne
        • Współrzędne
    • Shaders style guide
      • Formatting
        • Encoding and special characters
        • Wcięcia
        • Line breaks and blank lines
        • Puste wiersze
        • Line length
        • One statement per line
        • Comment spacing
        • Biały znak
        • Floating-point numbers
      • Accessing vector members
      • Naming conventions
        • Functions and variables
        • Stałe
      • Code order
        • Local variables
    • Zaawansowany post-processing
      • Wprowadzenie
      • Pełnoekranowy quad
      • Depth texture
      • Optymalizacja
    • Using a Viewport as a texture
      • Wprowadzenie
      • Setting up the Viewport
      • Applying the texture
      • Making the planet texture
      • Coloring the planet
      • Making an ocean
    • Custom post-processing
      • Wprowadzenie
      • Single pass post-processing
      • Multi-pass post-processing
    • Making trees
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • Improving the shader
  • User Interface (UI)
    • Wielkość i kotwice
      • Centering a control
      • Layout Presets
    • Using Containers
      • Container layout
      • Size flags
      • Container types
        • Box Containers
        • Grid Container
        • Margin Container
        • Tab Container
        • Split Container
        • PanelContainer
        • ScrollContainer
        • ViewportContainer
      • Creating custom Containers
    • Custom GUI controls
      • Tak wiele kontrolek...
      • Rysowanie
        • Sprawdzanie wielkości kontrolki
        • Checking focus
      • Rozmiar
      • Wejście
        • Zdarzenia wejścia
        • Powiadomienia
    • Keyboard/Controller Navigation and Focus
      • Node settings
      • Necessary code
    • Control node gallery
    • GUI skinning and themes
      • Introduction to GUI skinning
        • Basics of themes
        • Customizing a control
        • Customizing a project
        • Beyond controls
      • Using the theme editor
        • Tworzenie motywu
        • Theme editor overview
        • Manage and import items
      • Theme type variations
        • Creating a type variation
        • Using a type variation
    • Control node tutorials
      • BBCode w RichTextLabel
        • Wprowadzenie
        • Using BBCode
        • Odniesienie
        • Animation effects
        • Custom BBCode tags and text effects
  • XR (AR/VR)
    • Wstęp do AR/VR
      • Serwer AR/VR
      • Nowe węzły AR/VR
      • Official plugins and resources
      • Other things to consider
    • OpenXR plugin
      • Wprowadzenie
      • Jak rozpocząć
      • Kolejne kroki
      • Plugin features
        • Enabling the OpenXR plugin
        • Switching runtimes
        • Passthrough
        • Deploying on Quest
        • Hand tracking
    • Oculus mobile plugin (deprecated)
      • Developing for Oculus Quest
        • Wprowadzenie
        • Setting Up Godot
        • Setting Up Your Quest
    • OpenVR plugin
      • VR starter tutorial
        • VR starter tutorial part 1
        • VR starter tutorial part 2

Rozwój

  • Kompilowanie
    • Zdobywanie kodu źródłowego
      • Pobieranie kodu źródłowego Godota
    • Wstęp do systemu budowania
      • SCons
      • Konfiguracja
      • Wybór platformy
      • Resulting binary
      • Narzędzia
      • Cel
      • Bity
      • Custom modules
      • Cleaning generated files
      • Inne opcje budowania
        • Overriding the build options
      • Szablony do eksportu
    • Kompilowanie dla Windowsa
      • Wymagania
      • Ustawianie SCons
      • Installing Visual Studio caveats
      • Pobieranie kodu źródłowego dla Godota
      • Kompilowanie
        • Selecting a compiler
        • Uruchamianie SCons
      • Development in Visual Studio
      • Cross-compiling for Windows from other operating systems
        • Rozwiązywanie problemów
      • Creating Windows export templates
    • Kompilacja dla X11 (Linux, *BSD)
      • Wymagania
        • Distro-specific one-liners
      • Kompilowanie
      • Compiling a headless/server build
      • Building export templates
      • Using Clang and LLD for faster development
      • Using Pyston for faster development
    • Compiling for macOS
      • Wymagania
      • Kompilowanie
      • Compiling a headless/server build
      • Building export templates
      • Cross-compiling for macOS from Linux
    • Kompilowanie dla Androida
      • Notować
      • Wymagania
      • Ustawianie systemu budowania
      • Building the export templates
        • Dodanie wsparcia dla urządzeń x86
        • Cleaning the generated export templates
      • Używanie szablonów eksportu
        • Instalowanie szablonu
      • Rozwiązywanie problemów
        • Platform doesn't appear in SCons
        • Aplikacja nie zainstalowana
        • Aplikacja wyłącza się natychmiast
    • Kompilowanie dla iOS
      • Wymagania
      • Kompilowanie
      • Uruchom
    • Cross-compiling for iOS on Linux
      • Zrzeczenie się
      • Wymagania
      • Konfigurowanie środowiska
        • darling-dmg
        • Przygotowanie SDK
        • Narzędzie łańcuch
      • Compiling Godot for iPhone
        • Producing fat binaries
    • Kompilowanie dla UWP
      • Wymagania
      • Kompilowanie
      • Tworzenie szablonów eksportu dla UWP
      • Uruchamianie aplikacji UWP w Visual Studio
    • Kompilowanie dla sieci Web
      • Wymagania
      • Building export templates
      • Threads and GDNative
      • Wbudowany edytor motywów
    • Kompilowanie z Mono
      • Wymagania
      • Environment variables
      • Enable the Mono module
      • Generate the glue
        • Uwagi
      • Rebuild with Mono glue
      • Przykłady
        • Przykład (Windows)
        • Example (X11)
      • Data directory
        • Szablony do eksportu
        • Edytor
      • Building the Mono runtime
      • Targeting Android
      • Targeting iOS
      • Targeting WebAssembly
      • Base Class Library
      • AOT cross-compilers
      • Command-line options
    • Optimizing a build for size
      • Rationale
      • Stripping binaries
      • Optimizing for size instead of speed
      • Compiling with link-time optimization
      • Disabling 3D
      • Disabling advanced GUI objects
      • Disabling unwanted modules
    • Compiling with script encryption key
      • Krok po kroku
      • Rozwiązywanie problemów
  • Rozwój silnika
    • Setting up a development environment
      • Konfigurowanie IDE
        • Android Studio
        • CLion
        • Code::Blocks
        • KDevelop
        • Qt Creator
        • Visual Studio
        • Visual Studio Code
        • Xcode
    • Getting started with Godot's source code
      • Wprowadzenie do rozwoju silnika
        • Architecture diagram
        • Debugowanie edytora z gdb
      • Common engine methods and macros
        • Print text
        • Format a string
        • Convert an integer or float to a string
        • Internationalize a string
        • Clamp a value
        • Microbenchmarking
        • Get project/editor settings
        • Error macros
      • Core types
        • Definicje
        • Model pamięci
        • Alokowanie pamięci
        • Zbiorniki
        • String
        • StringName
        • Typy Matematyczne
        • NodePath
        • Pozbądź się
      • Klasa Wariant
        • O silniku
        • Containers: Dictionary and Array
      • Obiekt klasy
        • Ogólna definicja
        • Registering an Object
        • Stałe
        • Właściwości (set/get)
        • Binding properties using _set/_get/_get_property_list
        • Dynamiczne rzutowanie
        • Sygnały
        • Powiadomienia
        • Odniesienia
        • Zasoby:
        • Wczytywanie zasobów
        • Zapisywanie zasobów
      • Inheritance class tree
        • Obiekt
        • Odniesienie
        • Control
        • Node2D
        • Spatial
    • Extending Godot by modifying its source code
      • Własne moduły w C++
        • Moduły
        • Po co?
        • Tworzenie nowej wtyczki
        • Używanie modułu
        • Compiling a module externally
        • Improving the build system for development
        • Writing custom documentation
        • Adding custom editor icons
        • Podsumowując
      • Łączenie zewnętrznych bibliotek z Godotem (jak PhysX, FMOD itp)
        • Moduły
        • Używanie modułu
      • Własne serwery Godot
        • Wprowadzenie
        • Po co?
        • Creating a Godot server
        • Własne zarządzanie zasobami
        • Registering the class in GDScript
        • MessageQueue
        • Summing it up
      • Dołącz obraz jako zasób {ścieżka}
        • Wprowadzenie
        • Po co?
        • Dlaczego nie?
        • Creating a ResourceFormatLoader
        • Creating a ResourceFormatSaver
        • Creating custom data types
        • Registering the new file format
        • Ładowanie go do GDScript
      • Własny AudioStreams
        • Wprowadzenie
        • Po co?
        • Tworzenie AudioStream
        • Create an AudioStreamPlayback
    • Debugging and profiling
      • Debugging on macOS
        • Debugging Godot editor
        • Debugging exported project
      • Using C++ profilers
        • Recommended profilers
        • Setting up Godot
        • Benchmarking startup/shutdown times
        • Profiler-specific instructions
  • Editor development
    • Introduction to editor development
      • Technical choices
      • Directory structure
      • Editor dependencies in scene/ files
      • Development tips
    • Editor icons
      • Creating icons
      • Color conversion for light editor themes
      • Icon optimization
      • Integrating and sharing the icons
      • Rozwiązywanie problemów
      • Odniesienia
    • Editor style guide
      • Wprowadzenie
      • Writing style
      • Button and menu texts
      • Inspector sections
      • Inspector performance hints
      • Tooltips
  • Formaty plików Godot
    • GDScript grammar
    • TSCN file format
      • File structure
        • Entries inside the file
      • The scene tree
        • NodePath
        • Szkielet
        • BoneAttachment
        • AnimationPlayer
      • Zasoby
        • External resources
        • Internal resources
        • ArrayMesh
        • Animacja

Społeczność

  • Wsparcie
    • Jak rozpocząć
      • Metody wspierania
        • Pisanie kodu silnika
        • Testowanie i zgłaszanie problemów
        • Wspieranie dokumentacji
        • Wspieranie tłumaczeń
    • Wspieranie silnika
      • Najlepsze praktyki dla wspierających rozwój silnika
        • Wprowadzenie
        • Język
        • Najlepsze praktyki
      • Pull request workflow
        • Repozytorium kodu źródłowego git
        • Forkowanie i klonowanie
        • Tworzenie gałęzi
        • Aktualizacja twojej gałęzi
        • Tworzenie zmian
        • Wysyłanie zmian zdalnie
        • Issuing a pull request
        • Modyfikowanie pull request
        • The interactive rebase
        • Usuwanie gałęzi Git
      • Testing pull requests
        • Downloading a compiled build
        • Compiling a pull request branch from source
      • Bisecting regressions
        • What is bisecting?
        • Using official builds to speed up bisecting
        • The Git bisect command
      • Wytyczne dotyczące usuwania błędów
        • Zarządzanie problemami
      • Styl pisania kodu źródłowego Godota
        • C++ i Objective-C
        • Java
        • Python
        • Comment style guide
      • C++ usage guidelines
        • Rationale
        • Disallowed features
    • Pisanie dokumentacji
      • Guidelines
        • Content guidelines
        • Porady dotyczące pisania dokumentacji
        • Wskazówki do dokumentacji
      • Writing the manual
        • Wspieranie dokumentacji
        • Building the manual with Sphinx
      • Class reference guides
        • Contributing to the class reference
        • Class reference writing guidelines
      • Translating the documentation
        • Editor and docs localization
  • Biblioteka zasobów
    • O Bibliotece Zasobów
      • Types of assets
      • Często zadawane pytania
        • Czy płatne zasoby będą możliwe do pobrania z Biblioteki Zasobów?
    • Using the Asset Library
      • Na stronie
        • Przegląd
        • Szukanie
        • Breakdown of an asset
        • Rejestracja i logowanie
      • In the editor
    • Wysyłanie zasobu do Biblioteki Zasobów
      • Wprowadzenie
      • Submission guidelines
        • Wymagania
        • Recommendations
      • Submitting
  • Community channels
    • Pytania i odpowiedzi
    • Rocket.Chat
    • IRC on Libera.Chat
    • Inne czaty
    • Społeczności nieanglojęzyczne
    • Media społecznościowe
    • Forum
  • Samouczki i materiały do nauki
    • Gdzie zacząć naukę
    • Poradniki wideo
    • Samouczki tekstowe
    • Devlogi
    • Zasoby

Referencja klas

  • Godot API
    • @GDScript
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • @GlobalScope
      • Description
      • Properties
      • Enumerations
      • Constants
      • Property Descriptions
    • AABB
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AnimatedSprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAdd3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
    • AnimationTrackEditPlugin
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTreePlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Array
      • Description
      • Methods
      • Method Descriptions
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ARVRAnchor
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRCamera
      • Description
      • Tutorials
    • ARVRController
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRInterfaceGDNative
      • Description
    • ARVROrigin
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ARVRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AStar
      • Description
      • Methods
      • Method Descriptions
    • AStar2D
      • Description
      • Methods
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
    • AudioEffectAmplify
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
    • AudioEffectBandPassFilter
      • Description
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
    • AudioEffectEQ21
      • Description
    • AudioEffectEQ6
      • Description
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
    • AudioEffectHighShelfFilter
      • Tutorials
    • AudioEffectInstance
    • AudioEffectLimiter
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
    • AudioEffectLowShelfFilter
      • Tutorials
    • AudioEffectNotchFilter
      • Description
    • AudioEffectPanner
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioEffectStereoEnhance
      • Properties
      • Property Descriptions
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamOGGVorbis
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
    • AudioStreamPlaybackResampled
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamRandomPitch
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamSample
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • BakedLightmap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BakedLightmapData
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BitmapFont
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment
      • Description
      • Properties
      • Property Descriptions
    • bool
      • Description
      • Methods
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BoxShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • Camera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Method Descriptions
    • ClippedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon
      • Description
      • Properties
      • Property Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConcavePolygonShape
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConeTwistJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CPUParticles
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • CryptoKey
      • Description
      • Methods
      • Method Descriptions
    • CSGBox
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner
      • Description
      • Tutorials
    • CSGCylinder
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CubeMap
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CubeMesh
      • Description
      • Properties
      • Property Descriptions
    • CullInstance
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DirectionalLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Directory
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • DynamicFont
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DynamicFontData
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneImporterFBX
      • Description
    • EditorSceneImporterGLTF
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • EditorSpatialGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorSpatialGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Property Descriptions
    • EditorVCSInterface
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Expression
      • Description
      • Methods
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • File
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Methods
      • Signals
      • Method Descriptions
    • float
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FlowContainer
      • Description
      • Methods
      • Method Descriptions
    • Font
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • FuncRef
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNative
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNativeLibrary
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptFunctionState
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • Generic6DOFJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Geometry
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • GeometryInstance
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbe
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbeData
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFAccessor
      • Description
      • Properties
      • Property Descriptions
    • GLTFAnimation
      • Description
      • Properties
      • Property Descriptions
    • GLTFBufferView
      • Description
      • Properties
      • Property Descriptions
    • GLTFCamera
      • Description
      • Properties
      • Property Descriptions
    • GLTFDocument
      • Description
    • GLTFLight
      • Description
      • Properties
      • Property Descriptions
    • GLTFMesh
      • Description
      • Properties
      • Property Descriptions
    • GLTFNode
      • Description
      • Properties
      • Property Descriptions
    • GLTFSkeleton
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Description
      • Properties
      • Property Descriptions
    • GodotSharp
      • Description
      • Methods
      • Method Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HeightMapShape
      • Description
      • Properties
      • Property Descriptions
    • HFlowContainer
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HingeJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSeparator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSlider
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSplitContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImmediateGeometry
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • int
      • Description
      • Methods
      • Method Descriptions
    • InterpolatedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • JavaClass
    • JavaClassWrapper
      • Methods
      • Method Descriptions
    • JavaScript
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
    • Joint
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Joint2D
      • Description
      • Properties
      • Property Descriptions
    • JSON
      • Description
      • Methods
      • Method Descriptions
    • JSONParseResult
      • Description
      • Properties
      • Property Descriptions
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LargeTexture
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Light
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LineShape2D
      • Description
      • Properties
      • Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Listener
      • Description
      • Methods
      • Method Descriptions
    • Listener2D
      • Description
      • Methods
      • Method Descriptions
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Constants
      • Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshDataTool
      • Description
      • Methods
      • Method Descriptions
    • MeshInstance
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiMeshInstance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerGDNative
      • Properties
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeScript
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Navigation2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation2DServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NavigationAgent
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Methods
      • Method Descriptions
    • NavigationMeshInstance
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPolygonInstance
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerCustom
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerENet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NetworkedMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NodePath
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NoiseTexture
      • Description
      • Properties
      • Property Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • Occluder
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OccluderShape
      • Description
    • OccluderShapePolygon
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderShapeSphere
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenSimplexNoise
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainer
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedSceneGLTF
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerGDNative
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanoramaSky
      • Description
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Particles
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Particles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ParticlesMaterial
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Path
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PHashTranslation
      • Description
      • Methods
      • Method Descriptions
    • PhysicalBone
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Physics2DServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Physics2DShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DTestMotionResult
      • Properties
      • Property Descriptions
    • PhysicsBody
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsTestMotionResult
      • Properties
      • Property Descriptions
    • PinJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaneShape
      • Description
      • Properties
      • Property Descriptions
    • PluginScript
      • Methods
      • Method Descriptions
    • PointMesh
      • Description
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PoolByteArray
      • Description
      • Methods
      • Method Descriptions
    • PoolColorArray
      • Description
      • Methods
      • Method Descriptions
    • PoolIntArray
      • Description
      • Methods
      • Method Descriptions
    • PoolRealArray
      • Description
      • Methods
      • Method Descriptions
    • PoolStringArray
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector2Array
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector3Array
      • Description
      • Methods
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PopupDialog
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • Portal
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Position2D
      • Description
    • Position3D
      • Description
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • ProximityGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ProxyTexture
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Quat
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayShape
      • Description
      • Properties
      • Property Descriptions
    • RayShape2D
      • Description
      • Properties
      • Property Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Reference
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Enumerations
    • ResourceInteractiveLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RID
      • Description
      • Methods
      • Method Descriptions
    • RigidBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Room
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RoomGroup
      • Description
      • Properties
      • Property Descriptions
    • RoomManager
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SceneTreeTween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Separator
      • Description
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShortCut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • SkeletonIK
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skin
      • Methods
      • Method Descriptions
    • SkinReference
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Slider
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SliderJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Spatial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SpatialGizmo
    • SpatialMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpatialVelocityTracker
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpotLight
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Sprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpriteFrames
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StaticBody
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StaticBody2D
      • Description
      • Properties
      • Property Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerGDNative
    • StreamPeerSSL
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • String
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Tabs
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TCP_Server
      • Description
      • Methods
      • Method Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextFile
    • TextMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Texture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Texture3D
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • TextureArray
      • Description
      • Methods
      • Method Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureLayered
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureProgress
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ToolButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Transform
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Transform2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Translation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TranslationServer
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Tree
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TreeItem
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TriangleMesh
      • Description
    • Tween
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tweener
      • Description
      • Signals
    • UDPServer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • UndoRedo
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • UPNP
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Variant
      • Description
      • Tutorials
    • VBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Vector2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Vector3
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VehicleBody
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VehicleWheel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VFlowContainer
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • VideoPlayer
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VideoStream
      • Description
    • VideoStreamGDNative
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamTheora
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamWebm
      • Description
      • Methods
      • Method Descriptions
    • Viewport
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ViewportContainer
      • Description
      • Properties
      • Property Descriptions
    • ViewportTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VisibilityEnabler
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibilityEnabler2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibilityNotifier
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisibilityNotifier2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualInstance
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VisualScript
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptBasicTypeConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptBuiltinFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptClassConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptComment
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptComposeArray
      • Description
    • VisualScriptCondition
      • Description
    • VisualScriptConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptConstructor
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptCustomNode
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • VisualScriptDeconstruct
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptEditor
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptEmitSignal
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptEngineSingleton
      • Description
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Godot Engine
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  • Godot API »
  • Navigation2DServer

Navigation2DServer¶

Inherits: Object

Server interface for low-level 2D navigation access.

Description¶

Navigation2DServer is the server responsible for all 2D navigation. It handles several objects, namely maps, regions and agents.

Maps are made up of regions, which are made of navigation polygons. Together, they define the navigable areas in the 2D world.

Note: Most NavigationServer changes take effect after the next physics frame and not immediately. This includes all changes made to maps, regions or agents by navigation related Nodes in the SceneTree or made through scripts.

For two regions to be connected to each other, they must share a similar edge. An edge is considered connected to another if both of its two vertices are at a distance less than navigation map edge_connection_margin to the respective other edge's vertex.

You may assign navigation layers to regions with region_set_navigation_layers, which then can be checked upon when requesting a path with map_get_path. This allows allowing or forbidding some areas to 2D objects.

To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity.

Note: The collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine.

This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.

Tutorials¶

  • 2D Navigation Demo

Methods¶

RID

agent_create ( ) const

RID

agent_get_map ( RID agent ) const

bool

agent_is_map_changed ( RID agent ) const

void

agent_set_callback ( RID agent, Object receiver, String method, Variant userdata=null ) const

void

agent_set_map ( RID agent, RID map ) const

void

agent_set_max_neighbors ( RID agent, int count ) const

void

agent_set_max_speed ( RID agent, float max_speed ) const

void

agent_set_neighbor_dist ( RID agent, float dist ) const

void

agent_set_position ( RID agent, Vector2 position ) const

void

agent_set_radius ( RID agent, float radius ) const

void

agent_set_target_velocity ( RID agent, Vector2 target_velocity ) const

void

agent_set_time_horizon ( RID agent, float time ) const

void

agent_set_velocity ( RID agent, Vector2 velocity ) const

void

free_rid ( RID rid ) const

Array

get_maps ( ) const

RID

map_create ( ) const

void

map_force_update ( RID map )

Array

map_get_agents ( RID map ) const

float

map_get_cell_height ( RID map ) const

float

map_get_cell_size ( RID map ) const

Vector2

map_get_closest_point ( RID map, Vector2 to_point ) const

RID

map_get_closest_point_owner ( RID map, Vector2 to_point ) const

float

map_get_edge_connection_margin ( RID map ) const

PoolVector2Array

map_get_path ( RID map, Vector2 origin, Vector2 destination, bool optimize, int navigation_layers=1 ) const

Array

map_get_regions ( RID map ) const

bool

map_is_active ( RID map ) const

void

map_set_active ( RID map, bool active ) const

void

map_set_cell_height ( RID map, float cell_height ) const

void

map_set_cell_size ( RID map, float cell_size ) const

void

map_set_edge_connection_margin ( RID map, float margin ) const

RID

region_create ( ) const

Vector2

region_get_connection_pathway_end ( RID region, int connection ) const

Vector2

region_get_connection_pathway_start ( RID region, int connection ) const

int

region_get_connections_count ( RID region ) const

float

region_get_enter_cost ( RID region ) const

RID

region_get_map ( RID region ) const

int

region_get_navigation_layers ( RID region ) const

float

region_get_travel_cost ( RID region ) const

bool

region_owns_point ( RID region, Vector2 point ) const

void

region_set_enter_cost ( RID region, float enter_cost ) const

void

region_set_map ( RID region, RID map ) const

void

region_set_navigation_layers ( RID region, int navigation_layers ) const

void

region_set_navpoly ( RID region, NavigationPolygon nav_poly ) const

void

region_set_transform ( RID region, Transform2D transform ) const

void

region_set_travel_cost ( RID region, float travel_cost ) const

Signals¶

  • map_changed ( RID map )

Emitted when a navigation map is updated, when a region moves or is modified.

Method Descriptions¶

  • RID agent_create ( ) const

Creates the agent.


  • RID agent_get_map ( RID agent ) const

Returns the navigation map RID the requested agent is currently assigned to.


  • bool agent_is_map_changed ( RID agent ) const

Returns true if the map got changed the previous frame.


  • void agent_set_callback ( RID agent, Object receiver, String method, Variant userdata=null ) const

Callback called at the end of the RVO process. If a callback is created manually and the agent is placed on a navigation map it will calculate avoidance for the agent and dispatch the calculated safe_velocity to the receiver object with a signal to the chosen method name.

Note: Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use agent_set_callback again with a null object as the receiver.


  • void agent_set_map ( RID agent, RID map ) const

Puts the agent in the map.


  • void agent_set_max_neighbors ( RID agent, int count ) const

Sets the maximum number of other agents the agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.


  • void agent_set_max_speed ( RID agent, float max_speed ) const

Sets the maximum speed of the agent. Must be positive.


  • void agent_set_neighbor_dist ( RID agent, float dist ) const

Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.


  • void agent_set_position ( RID agent, Vector2 position ) const

Sets the position of the agent in world space.


  • void agent_set_radius ( RID agent, float radius ) const

Sets the radius of the agent.


  • void agent_set_target_velocity ( RID agent, Vector2 target_velocity ) const

Sets the new target velocity.


  • void agent_set_time_horizon ( RID agent, float time ) const

The minimal amount of time for which the agent's velocities that are computed by the simulation are safe with respect to other agents. The larger this number, the sooner this agent will respond to the presence of other agents, but the less freedom this agent has in choosing its velocities. Must be positive.


  • void agent_set_velocity ( RID agent, Vector2 velocity ) const

Sets the current velocity of the agent.


  • void free_rid ( RID rid ) const

Destroys the given RID.


  • Array get_maps ( ) const

Returns all created navigation map RIDs on the NavigationServer. This returns both 2D and 3D created navigation maps as there is technically no distinction between them.


  • RID map_create ( ) const

Create a new map.


  • void map_force_update ( RID map )

This function immediately forces synchronization of the specified navigation map RID. By default navigation maps are only synchronized at the end of each physics frame. This function can be used to immediately (re)calculate all the navigation meshes and region connections of the navigation map. This makes it possible to query a navigation path for a changed map immediately and in the same frame (multiple times if needed).

Due to technical restrictions the current NavigationServer command queue will be flushed. This means all already queued update commands for this physics frame will be executed, even those intended for other maps, regions and agents not part of the specified map. The expensive computation of the navigation meshes and region connections of a map will only be done for the specified map. Other maps will receive the normal synchronization at the end of the physics frame. Should the specified map receive changes after the forced update it will update again as well when the other maps receive their update.

Avoidance processing and dispatch of the safe_velocity signals is untouched by this function and continues to happen for all maps and agents at the end of the physics frame.

Note: With great power comes great responsibility. This function should only be used by users that really know what they are doing and have a good reason for it. Forcing an immediate update of a navigation map requires locking the NavigationServer and flushing the entire NavigationServer command queue. Not only can this severely impact the performance of a game but it can also introduce bugs if used inappropriately without much foresight.


  • Array map_get_agents ( RID map ) const

Returns all navigation agents RIDs that are currently assigned to the requested navigation map.


  • float map_get_cell_height ( RID map ) const

Returns the map cell height. Note: Currently not implemented.


  • float map_get_cell_size ( RID map ) const

Returns the map cell size.


  • Vector2 map_get_closest_point ( RID map, Vector2 to_point ) const

Returns the point closest to the provided to_point on the navigation mesh surface.


  • RID map_get_closest_point_owner ( RID map, Vector2 to_point ) const

Returns the owner region RID for the point returned by map_get_closest_point.


  • float map_get_edge_connection_margin ( RID map ) const

Returns the edge connection margin of the map. The edge connection margin is a distance used to connect two regions.


  • PoolVector2Array map_get_path ( RID map, Vector2 origin, Vector2 destination, bool optimize, int navigation_layers=1 ) const

Returns the navigation path to reach the destination from the origin. navigation_layers is a bitmask of all region layers that are allowed to be in the path.


  • Array map_get_regions ( RID map ) const

Returns all navigation regions RIDs that are currently assigned to the requested navigation map.


  • bool map_is_active ( RID map ) const

Returns true if the map is active.


  • void map_set_active ( RID map, bool active ) const

Sets the map active.


  • void map_set_cell_height ( RID map, float cell_height ) const

Set the map cell height used to weld the navigation mesh polygons. Note: Currently not implemented.


  • void map_set_cell_size ( RID map, float cell_size ) const

Set the map cell size used to weld the navigation mesh polygons.


  • void map_set_edge_connection_margin ( RID map, float margin ) const

Set the map edge connection margin used to weld the compatible region edges.


  • RID region_create ( ) const

Creates a new region.


  • Vector2 region_get_connection_pathway_end ( RID region, int connection ) const

Returns the ending point of a connection door. connection is an index between 0 and the return value of region_get_connections_count.


  • Vector2 region_get_connection_pathway_start ( RID region, int connection ) const

Returns the starting point of a connection door. connection is an index between 0 and the return value of region_get_connections_count.


  • int region_get_connections_count ( RID region ) const

Returns how many connections this region has with other regions in the map.


  • float region_get_enter_cost ( RID region ) const

Returns the enter_cost of this region.


  • RID region_get_map ( RID region ) const

Returns the navigation map RID the requested region is currently assigned to.


  • int region_get_navigation_layers ( RID region ) const

Returns the region's navigation layers.


  • float region_get_travel_cost ( RID region ) const

Returns the travel_cost of this region.


  • bool region_owns_point ( RID region, Vector2 point ) const

Returns true if the provided point in world space is currently owned by the provided navigation region. Owned in this context means that one of the region's navigation mesh polygon faces has a possible position at the closest distance to this point compared to all other navigation meshes from other navigation regions that are also registered on the navigation map of the provided region.

If multiple navigation meshes have positions at equal distance the navigation region whose polygons are processed first wins the ownership. Polygons are processed in the same order that navigation regions were registered on the NavigationServer.

Note: If navigation meshes from different navigation regions overlap (which should be avoided in general) the result might not be what is expected.


  • void region_set_enter_cost ( RID region, float enter_cost ) const

Sets the enter_cost for this region.


  • void region_set_map ( RID region, RID map ) const

Sets the map for the region.


  • void region_set_navigation_layers ( RID region, int navigation_layers ) const

Set the region's navigation layers. This allows selecting regions from a path request (when using map_get_path).


  • void region_set_navpoly ( RID region, NavigationPolygon nav_poly ) const

Sets the navigation mesh for the region.


  • void region_set_transform ( RID region, Transform2D transform ) const

Sets the global transformation for the region.


  • void region_set_travel_cost ( RID region, float travel_cost ) const

Sets the travel_cost for this region.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0). Revision f157c0ca.

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