Blender ESCN exporter

Nota

Esse capítulo se refere ao plugin do Blender chamado “Godot Blender Exporter”, que pode ser feito o download aqui: https://github.com/godotengine/godot-blender-exporter

Este plugin pode ser utilizado para exportar cenas do Blender para um formato específico de cena do Godot chamado de ESCN, que é similar ao TSCN (formato de texto), mas será importado como binário SCN pela perfomance.

Desativando objetos específicos

Sometimes you don’t want some objects exported (e.g. high-res models used for baking). An object will not be exported if it is not rendered in the scene. This can be set in the outliner:

../../../../_images/hide.jpg

Objetos ocultos na viewport serão exportados, mas estarão ocultos na cena Godot.

Build pipeline integration

If you have hundreds of model files, you don’t want your artists to waste time manually exporting their blend files. To combat this, the exporter provides a python function io_scene_godot.export(out_file_path) that can be called to export a file. This allows easy integration with other build systems. An example Makefile and python script that exports all the blends in a directory are present in the Godot-Blender-exporter repository.