Inherits: Node2D < CanvasItem < Node < Object
Overrides the location sounds are heard from.
Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. Only one
Listener2D can be current. Using make_current will disable the previous
If there is no active
Listener2D in the current Viewport, center of the screen will be used as a hearing point for the audio.
Listener2D needs to be inside SceneTree to function.
clear_current ( )
is_current ( ) const
make_current ( )
void clear_current ( )
Listener2D. If it's not set as current, this method will have no effect.
bool is_current ( ) const
true if this
Listener2D is currently active.
void make_current ( )
Listener2D active, setting it as the hearing point for the sounds. If there is already another active
Listener2D, it will be disabled.
This method will have no effect if the
Listener2D is not added to SceneTree.