Visual Studio Code¶
Visual Studio Code is a free cross-platform IDE by Microsoft (not to be confused with Visual Studio).
Импортирование проекта¶
- Make sure the C/C++ extension is installed. You can find instructions in the official documentation.
- На главном экране Visual Studio Code откройте корневую папку Godot с помощью File > Open Folder....
- Press Ctrl + Shift + P to open the command prompt window and enter Configure Task.

- Select the Create tasks.json file from template option.

- Затем выберите Others.

- Within the
tasks.json
file find the"tasks"
array and add a new section to it:
{
"label": "build",
"type": "shell",
"command": "scons",
"group": "build",
"args": [
"platform=x11", // Change to your current platform
"target=debug",
"-j4"
],
"problemMatcher": "$msCompile"
}

An example of a filled out tasks.json
.
Arguments can be different based on your own setup and needs. See Введение в систему сборки for a full list of arguments.
Debugging the project¶
Для запуска и отладки проекта необходимо создать новую конфигурацию в файле launch.json
.
- Press Ctrl + Shift + D to open the Run panel.
- If
launch.json
file is missing you will be prompted to create a new one.

- Select C++ (GDB/LLDB). There may be another platform specific option here. If selected, adjust the configuration example provided accordingly.
- Within the
launch.json
file find the"configurations"
array and add a new section to it:
{
"name": "Launch",
"type": "cppdbg",
"request": "launch",
// Change the path below to match your current platform.
"program": "${workspaceFolder}/bin/godot.x11.tools.64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": true,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "build"
}

An example of a filled out launch.json
.
The name under program
depends on your build configuration,
e.g. godot.x11.tools.64
for 64-bit X11 platform with tools
enabled.
Если у вас возникнут какие-либо проблемы, обратитесь за помощью в один из каналов сообщества Каналов сообщества Godot.