Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

脚本开发

GDScript

注解规范

Create annotations for modifiers that act on the script or its code. Additionally, create annotations for behavior that is specific to the Godot engine and editor; if the primary purpose is to affect the way that the engine or editor treats or interacts with the script, implement the token as an annotation.

请勿为通用编程语言功能创建注解。

# Affects how the editor treats this script.
@icon("res://path/to/class/icon.svg")

# Affects how the engine interacts with this script.
@onready var character_name = $Label

# static is a general programming language feature.
static var num_players = 2

For historical reasons, some existing annotations and keywords do not strictly follow these guidelines. Choosing between implementing a feature as an annotation or as a language keyword is a nuanced decision that should be made through discussion with other GDScript developers.