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ViewportTexture¶
Inherits: Texture2D < Texture < Resource < RefCounted < Object
以动态纹理的形式提供 Viewport 的内容。
Description¶
Provides the content of a Viewport as a dynamic Texture2D. This can be used to mix controls, 2D game objects, and 3D game objects in the same scene.
To create a ViewportTexture in code, use the Viewport.get_texture method on the target viewport.
Note: A ViewportTexture is always local to its scene (see Resource.resource_local_to_scene). If the scene root is not ready, it may return incorrect data (see Node.ready).
Tutorials¶
Properties¶
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Property Descriptions¶
NodePath viewport_path = NodePath("")
要显示的 Viewport 节点的路径。相对于场景的根节点,而不是使用纹理的节点。
注意:在编辑器中,目标视口或其祖级节点发生重命名或移动时会自动更新这个路径。在运行时,该路径可能无法自动更新,因为无法确定场景的根节点。