KDevelop 是一个适用于所有桌面平台的免费开源IDE。


  • From the KDevelop's main screen select Open Project.

KDevelop's main screen.

  • Navigate to the Godot root folder and select it.
  • On the next screen, choose Custom Build System for the Project Manager.
  • After the project has been imported, open the project configuration by right-clicking on it in the Projects panel and selecting Open Configuration.. option.
  • Under Language Support open the Includes/Imports tab and add the following paths:

    .  // A dot, to indicate the root of the Godot project
    platform/<your_platform>/  // Replace <your_platform> with a folder
                                  corresponding to your current platform
  • 应用更改。

  • Under Custom Build System add a new build configuration with the following settings:

    Build Directory blank
    启用 True
    可执行文件名称 scons
    参数 See 构建系统介绍 for a full list of arguments.
  • Apply the changes and close the configuration window.

Debugging the project

  • Select Run > Configure Launches... from the top menu.
  • Click Add to create a new launch configuration.
  • Select Executable option and specify the path to your executable located in the <Godot root directory>/bin folder. The name depends on your build configuration, e.g. godot.x11.tools.64 for 64-bit X11 platform with tools enabled.

If you run into any issues, ask for help in one of Godot's community channels.