Visual Studio Code

Visual Studio Code <https://code.visualstudio.com> _是 Microsoft <https://microsoft.com> _推出的免费跨平台代码编辑器(不要与 Visual Studio 混淆).

导入项目

../../../_images/vscode_configure_task.png
  • 选择从模板中创建tasks.json文件选项.

../../../_images/vscode_create_tasksjson.png
  • 然后选择"其他".

../../../_images/vscode_create_tasksjson_others.png
  • tasks.json 文件中找到 "tasks" 数组,并在其中添加一个新部分:

{
  "label": "build",
  "type": "shell",
  "command": "scons",
  "group": "build",
  "args": [
    "platform=x11", // Change to your current platform
    "target=debug",
    "-j4"
  ],
  "problemMatcher": "$msCompile"
}
../../../_images/vscode_3_tasks.json.png

填好了``tasks.json``的一个例子.

参数可以根据你自己的设置和需要而不同.参见 :ref:`doc_introduction_to_the_buildsystem`以获取完整的参数列表.

调试项目

为了构建项目,我们需要配置文件 launch.json.

  • 按Ctrl + Shift + D打开 运行 面板.

  • 如果缺少 launch.json 文件,系统会提示你创建一个新的文件.

../../../_images/vscode_1_create_launch.json.png
  • 选择 C++ (GDB/LLDB) .这里可能还有其他特定平台的选项.如果选择了,请相应调整所提供的配置示例.

  • launch.json 文件中找到 "configurations" 数组,并添加一个新部分:

{
  "name": "Launch",
  "type": "cppdbg",
  "request": "launch",
  // Change the path below to match your current platform.
  "program": "${workspaceFolder}/bin/godot.x11.tools.64",
  // Change the arguments below for the project you want to test with.
  // To run the project instead of editing it, remove the "--editor" argument.
  "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
  "stopAtEntry": false,
  "cwd": "${workspaceFolder}",
  "environment": [],
  "externalConsole": true,
  "MIMode": "gdb",
  "setupCommands": [
    {
      "description": "Enable pretty-printing for gdb",
      "text": "-enable-pretty-printing",
      "ignoreFailures": true
    }
  ],
  "preLaunchTask": "build"
}
../../../_images/vscode_2_launch.json.png

填写好的 launch.json 的例子.

program [程序]下的名称取决于你的构建配置,例如启用 tools 的64位X11平台 godot.x11.tools.64 .

如果遇到问题,也可在 Godot社区论坛 中寻求帮助.