Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Color debug_color =
Color(0, 0, 0, 1)
The collision shape debug color.
Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The
Color(0, 0, 0, 1) value documented here is a placeholder, and not the actual default debug color.
bool disabled =
A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred.
bool one_way_collision =
Sets whether this collision shape should only detect collision on one side (top or bottom).
Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.
float one_way_collision_margin =
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
The actual shape owned by this collision shape.