Script¶
Inherits: Resource < Reference < Object
Inherited By: VisualScript, GDScript, CSharpScript, NativeScript, PluginScript
Category: Core
Brief Description¶
A class stored as a resource.
Member Functions¶
bool | can_instance ( ) const |
Script | get_base_script ( ) const |
String | get_instance_base_type ( ) const |
bool | has_script_signal ( String signal_name ) const |
bool | has_source_code ( ) const |
bool | instance_has ( Object base_object ) const |
bool | is_tool ( ) const |
int | reload ( bool keep_state=false ) |
Member Variables¶
- String source_code - The script source code, or an empty string if source code is not available. When set, does not reload the class implementation automatically.
Description¶
A class stored as a resource. The script exends the functionality of all objects that instance it.
The ‘new’ method of a script subclass creates a new instance. Object.set_script extends an existing object, if that object’s class matches one of the script’s base classes.
Member Function Description¶
- bool can_instance ( ) const
Returns true if the script can be instanced.
- Script get_base_script ( ) const
Returns the script directly inherited by this script.
- String get_instance_base_type ( ) const
Returns true if the script, or a base class, defines a signal with the given name.
- bool has_source_code ( ) const
Returns true if the script contains non-empty source code.
Returns true if ‘base_object’ is an instance of this script.
- bool is_tool ( ) const
Returns true if the script is a tool script. A tool script can run in the editor.
Reloads the script’s class implementation. Returns an error code.