Customizing mouse cursor

You might want to change the appearance of the mouse cursor in your game in order to suit the overall design. There are two ways to customize the mouse cursor:

  1. Using project settings
  2. Using a script

Using project settings is a simpler but more limited way to customize the mouse cursor. The second way is more customizable but involves scripting.

Using project settings

Open project settings, go to Display>Mouse Cursor. You will see Custom Image and Custom Image Hotspot.

../../_images/cursor_project_settings.png

Custom Image is the desired image that you would like to set as the mouse cursor. Custom Hotspot is the point in the image that you would like to use as the cursor’s detection point.

Note

The custom image must be less than 256x256.

Using a script

Create a Node and attach the following script.

extends Node

# Load the custom images for the mouse cursor
var arrow = load("res://arrow.png")
var beam = load("res://beam.png")

func _ready():
    # Changes only the arrow shape of the cursor
    # This is similar to changing it in the project settings
    Input.set_custom_mouse_cursor(arrow)

    # Changes a specific shape of the cursor (here the IBeam shape)
    Input.set_custom_mouse_cursor(beam, Input.CURSOR_IBEAM)
public override void _Ready()
{
    // Load the custom images for the mouse cursor
    var arrow = ResourceLoader.Load("res://arrow.png");
    var beam = ResourceLoader.Load("res://beam.png");

    // Changes only the arrow shape of the cursor
    // This is similar to changing it in the project settings
    Input.SetCustomMouseCursor(arrow);

    // Changes a specific shape of the cursor (here the IBeam shape)
    Input.SetCustomMouseCursor(beam, Input.CursorShape.Ibeam);
}

Demo project

Find out more by studying this demo project: https://github.com/guilhermefelipecgs/custom_hardware_cursor

Cursor list

As documented in the Input class (see the CursorShape enum), there are multiple mouse cursors you can define. Which ones you want to use depends on your use case.