GLTFSkeleton¶
Inherits: Resource < Reference < Object
Description¶
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFSkeleton
within a script will cause an error in an exported project.
Properties¶
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Methods¶
get_bone_attachment ( int idx ) |
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get_unique_names ( ) |
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void |
set_godot_bone_node ( Dictionary godot_bone_node ) |
void |
set_unique_names ( Array unique_names ) |
Property Descriptions¶
PoolIntArray joints
Default |
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Setter |
set_joints(value) |
Getter |
get_joints() |
PoolIntArray roots
Default |
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Setter |
set_roots(value) |
Getter |
get_roots() |
Method Descriptions¶
BoneAttachment get_bone_attachment ( int idx )
int get_bone_attachment_count ( )
Dictionary get_godot_bone_node ( )
Skeleton get_godot_skeleton ( )
Array get_unique_names ( )
void set_godot_bone_node ( Dictionary godot_bone_node )
void set_unique_names ( Array unique_names )