Work in progress

The content of this page was not yet updated for Godot 4.2 and may be outdated. If you know how to improve this page or you can confirm that it's up to date, feel free to open a pull request.

Introducción al editor

In this section, we cover the Godot editor in general, from its interface to using it with the command line.

Interfaz del editor

En las siguientes páginas explicaremos cómo utilizar las diversas ventanas, espacios de trabajo y paneles que hacen el editor de Godot. Cubriremos algunas partes específicas de la interfaz del editor donde sea apropiado. Por ejemplo, el editor de animación.

Editor en Android

Godot offers a native port of the editor running entirely on Android devices. The Android port can be downloaded from the Android Downloads page. While we strive for feature parity with the Desktop version of the editor, the Android port has a certain amount of caveats you should be aware of.

Editor en web

Godot offers an HTML5 version of the editor running entirely in your browser. No download is required to use it, but it has a certain amount of caveats you should be aware of.

Características avanzadas

The articles below focus on advanced features useful for experienced developers, such as calling Godot from the command line and using an external text editor like Visual Studio Code or Emacs.

Administrando las caracteristicas del editor

Godot allows you to remove features from the editor. This may be useful if you're an educator trying to ease students into the editor slowly, or if you're working on a project that's only 2D or only 3D and don't want to see what you don't need.