Qt Creator

Qt Creator is a free, open source IDE for all desktop platforms.


  • From the Qt Creator's main screen select New Project > Import Project > Import Existing Project.

  • ロケーション でGodotのルートフォルダを選択してください。

  • Next, you can choose which folders and files will be visible to the project. While C/C++ files are added automatically, other extensions can be potentially useful: *.glsl for shader files, *.py for buildsystem files, *.java for Android platform development, *.mm for macOS platform development.



You can change this configuration later by right-clicking on your project and selecting the Edit Files... option.

  • Finish the import.

  • Open the project_name.includes file and add a line containing . to it to correctly enable the code completion.

  • From the left-side menu select Projects and open the Build tab.

  • Delete the predefined make build step.

  • 新しいビルドステップを次のような設定で追加するには ビルドステップを追加 -> カスタムプロセスステップ をクリックします:




    See ビルドシステムの説明 for a full list of arguments.



If the build fails with Could not start process "scons", it can mean that scons is not in your PATH environment variable. In this case, you'll have to specify the full path to the SCons binary.

Debugging the project

  • From the left-side menu select Projects and open the Run tab.

  • Under Executable specify the path to your executable located in the <Godot root directory>/bin folder. The name depends on your build configuration, e.g. godot.x11.tools.64 for 64-bit X11 platform with tools enabled. You can use %{buildDir} to reference the project root, e.g: %{buildDir}/bin/godot.x11.opt.tools.64.

  • If you want to run a specific project, specify its root folder under Working directory.

  • If you want to run the editor, add -e to the Command line arguments field.


To learn more about command line arguments, refer to the command line tutorial.


Developers must follow the project's code style and the IDE should help them follow it. By default, Qt Creator uses spaces for indentation which doesn't match the Godot code style guidelines. You can change this behavior by changing the Code Style in Tools > Options > C++.


Click on Edit to change the current settings, then click on Copy Built-in Code Style button to set a new code style. Set a name for it (e.g. Godot) and change the Tab policy to be Tabs Only.


If you run into any issues, ask for help in one of Godot's community channels.