GLTFNode¶
Inherits: Resource < Reference < Object
Description¶
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFNode
within a script will cause an error in an exported project.
Properties¶
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Property Descriptions¶
int camera
Default |
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Setter |
set_camera(value) |
Getter |
get_camera() |
PoolIntArray children
Default |
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Setter |
set_children(value) |
Getter |
get_children() |
int height
Default |
|
Setter |
set_height(value) |
Getter |
get_height() |
bool joint
Default |
|
Setter |
set_joint(value) |
Getter |
get_joint() |
int light
Default |
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Setter |
set_light(value) |
Getter |
get_light() |
int mesh
Default |
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Setter |
set_mesh(value) |
Getter |
get_mesh() |
int parent
Default |
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Setter |
set_parent(value) |
Getter |
get_parent() |
Quat rotation
Default |
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Setter |
set_rotation(value) |
Getter |
get_rotation() |
Vector3 scale
Default |
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Setter |
set_scale(value) |
Getter |
get_scale() |
int skeleton
Default |
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Setter |
set_skeleton(value) |
Getter |
get_skeleton() |
int skin
Default |
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Setter |
set_skin(value) |
Getter |
get_skin() |
Vector3 translation
Default |
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Setter |
set_translation(value) |
Getter |
get_translation() |
Transform xform
Default |
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Setter |
set_xform(value) |
Getter |
get_xform() |