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AnimationNodeBlendTree

Inherits: AnimationRootNode < AnimationNode < Resource < RefCounted < Object

A sub-tree of many type AnimationNodes used for complex animations. Used by AnimationTree.

Description

This animation node may contain a sub-tree of any other type animation nodes, such as AnimationNodeTransition, AnimationNodeBlend2, AnimationNodeBlend3, AnimationNodeOneShot, etc. This is one of the most commonly used animation node roots.

An AnimationNodeOutput node named output is created by default.

Tutorials

Properties

Vector2

graph_offset

Vector2(0, 0)

Methods

void

add_node ( StringName name, AnimationNode node, Vector2 position=Vector2(0, 0) )

void

connect_node ( StringName input_node, int input_index, StringName output_node )

void

disconnect_node ( StringName input_node, int input_index )

AnimationNode

get_node ( StringName name ) const

Vector2

get_node_position ( StringName name ) const

bool

has_node ( StringName name ) const

void

remove_node ( StringName name )

void

rename_node ( StringName name, StringName new_name )

void

set_node_position ( StringName name, Vector2 position )


Signals

node_changed ( StringName node_name )

Emitted when the input port information is changed.


Constants

CONNECTION_OK = 0

The connection was successful.

CONNECTION_ERROR_NO_INPUT = 1

The input node is null.

CONNECTION_ERROR_NO_INPUT_INDEX = 2

The specified input port is out of range.

CONNECTION_ERROR_NO_OUTPUT = 3

The output node is null.

CONNECTION_ERROR_SAME_NODE = 4

Input and output nodes are the same.

CONNECTION_ERROR_CONNECTION_EXISTS = 5

The specified connection already exists.