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AudioStreamPlayer2D¶
Inherits: Node2D < CanvasItem < Node < Object
Plays positional sound in 2D space.
Description¶
Plays audio that is attenuated with distance to the listener.
By default, audio is heard from the screen center. This can be changed by adding an AudioListener2D node to the scene and enabling it by calling AudioListener2D.make_current on it.
See also AudioStreamPlayer to play a sound non-positionally.
Note: Hiding an AudioStreamPlayer2D node does not disable its audio output. To temporarily disable an AudioStreamPlayer2D's audio output, set volume_db to a very low value like -100
(which isn't audible to human hearing).
Tutorials¶
Properties¶
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Methods¶
void |
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void |
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void |
stop ( ) |
Signals¶
finished ( )
Emitted when the audio stops playing.
Property Descriptions¶
int area_mask = 1
Determines which Area2D layers affect the sound for reverb and audio bus effects. Areas can be used to redirect