Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A container that arranges its child controls horizontally or vertically.
A container that arranges its child controls horizontally or vertically, rearranging them automatically when their minimum size changes.
AlignmentMode ALIGNMENT_BEGIN =
The child controls will be arranged at the beginning of the container, i.e. top if orientation is vertical, left if orientation is horizontal (right for RTL layout).
AlignmentMode ALIGNMENT_CENTER =
The child controls will be centered in the container.
AlignmentMode ALIGNMENT_END =
The child controls will be arranged at the end of the container, i.e. bottom if orientation is vertical, right if orientation is horizontal (left for RTL layout).
AlignmentMode alignment =
bool vertical =
true, the BoxContainer will arrange its children vertically, rather than horizontally.
Theme Property Descriptions¶
int separation =
The space between the BoxContainer's elements, in pixels.